darkwanderer on 22/7/2002 at 02:23
been a while still since i played, but i remember that later on there is a guy who is in a tank and he's complaining that the other guy keeps him alive for no reason, or something like that, i passed the opportunity up to switch off his life signs. i just walked away. I no longer have the game so i was wondering what happens if you terminate him.
darkwanderer
Shadowhawk on 22/7/2002 at 04:07
Been a while for me though, but it pretty much has no effect on the outcome. Everrett (the guy who keeps the dude in the tank) boxes your ears a little, but that's pretty much it.
tripwood on 22/7/2002 at 04:11
JC: so, huh, i found a guy in a tank and stuff? i sorta killed him, for fun. i hope you don't mind, Averett. hey look at the time, gotta go catch a bombed chopper!
santaClaws on 22/7/2002 at 07:35
I don't really get the point of this episode, either. Maybe it affects you ethics rating or something.
Gilla the Guerrilla on 22/7/2002 at 08:29
It may not have a point, but Deus Ex wouldn't be Deus Ex without things like that. Personally that was the biggest shock i got in the entire game - hacking into a security terminal at Everett's place and then spying some cryogenically preserved fellow propped up against a wall ... :o
Stainboy on 22/7/2002 at 11:00
If I remember rightly, the ISA guys used the sub-quests in Everett's labs/house for purely philosophical reasons. Lucias DeBeers for example - is it right to leave him there, or should you be merciful and end his life? Same with [that AI whose name escapes me at the moment] - JC has a big philosophical debate with it, and it has no consequence whatsoever on the game. It's just there to make you think, people. Yet another reason why DE is superior to most other games out there.
Stainboy.
santaClaws on 22/7/2002 at 18:26
I have to admit that episodes like this are - even though they make you think, and that's a good thing, especially for a computer game - not what I expect from a game in general. Maybe I have to alter my vision of gaming, after having played DX - that would be a great consequence. But I fear DX to stay the only game out there that includes moral-ethical gimmics like this, and as a consequence, I won't get used to this kinda thing. I even fear I'm still going to be annoyed by it next time I stumble over it. You alway wanna get a reward for everything in gaming.
The Kurgan on 22/7/2002 at 18:50
I would have prefered to string Everret up and torture him until he agreed to revive good'ol Lucias. How's that for a 'moral-ethical gimmic'?
Stainboy on 22/7/2002 at 21:48
I think the whole "moral-ethical gimmick" as Claws puts it would be better if you actually had more freedom. I think ISA shot themselves in the foot by including a situation such as this and only allowing 2 (?) possible outcomes. By it's nature, philosophy and ethics are unrestricted - there is no "right" or "wrong", and as such, the whole Lucius DeBeers excersise didn't really come out as intended. Or maybe i'm just talking bollocks :p.
Stainboy.
Dragonclaw on 22/7/2002 at 22:13
There are moral/ethic decisions in many games. Usually, you just don't notice them.
Let's keep it at DX: The ethic decisions starts right at the beginning: Non-lethal or letahl? If lethal, killing only if "necessary", or mowing everything down?
Sure, there is no benefit, like in so many other games. But in my opinion, that's the TRUE ethics dilemma: Choose the "good" side, although it's harder and gives no benefits? Or take an easier way, though it is immoral?
That's how it works in RL, too.