The Great Bargain Deals Discussion thread. - by David
Tonamel on 19/3/2010 at 22:45
Both are worth playing, but if you only get one get The Longest Journey.
WingedKagouti on 20/3/2010 at 12:16
Quote Posted by NamelessPlayer
Gameplay-wise, I can only give first impressions, but the vehicle handling in SR2 is VERY different from most of the sandbox games I've played. I find it unusually difficult to maintain control of a vehicle with just keyboard keys,
Cruise Control (default: C) and Handbrake (Default: Space) are your two main tools for vehicle handling in SR2. They both help you whenever you have to drive in one direction but shoot another (such as blowing up anyone chasing you).
Enchantermon on 22/3/2010 at 19:46
As I just received an unexpected monetary gift, I bought both; I trust you guys. Thanks for the input. :)
NamelessPlayer on 23/3/2010 at 03:37
Quote Posted by WingedKagouti
Cruise Control (default: C) and Handbrake (Default: Space) are your two main tools for vehicle handling in SR2. They both help you whenever you have to drive in one direction but shoot another (such as blowing up anyone chasing you).
Cruise control helps a lot, but the main problem I have is the steering.
One small, quick tap of a key, and the car suddenly lurches several degrees in that direction! The sensitivity curve on the X360 pad twiddlystick isn't much better. The result is that I don't really have as much control of the vehicle in most games, even with keyboard steering.
sNeaksieGarrett on 31/3/2010 at 05:28
Quote Posted by Enchantermon
but is there any more to them than running around and shooting things?
Um, you basically just described what an fps is. They all are "running around shooting things." I see that you did say "any more to them" though. Well, if you are referring to story, not really. I've played Quake I, Quake II, and Quake III Arena. Quake I, in my opinion is a great game, but if you are looking for a heavy storyline you won't get it. You get a variety of baddies and a variety of weapons, one of the coolest being the nail gun (which is basically a souped up machine gun in a way.) Quake II seems to have more of a storyline than the first, and improves on the graphics, and includes more stuff. However, again, the action is the emphasis here. Now, quake III removes campaign mode all-together, and is a fast paced hectic multiplayer frag fest. Since I am not very good at competitive games, especially one this fast paced, I don't care for quake 3 really. However, you might be the opposite, I dunno. Hope that answers your question.
gunsmoke on 31/3/2010 at 09:12
I am in shock...you have never even TRIED a Quake game? Ever? Really? Well, the 1st is my favorite (actually Quake 4 is, but it isn't in that sale) and is very fun. A lot of secret areas to find and explore and goodies to discover. Great fun. Quake 3 is just arena-based deathmatch mostly, with offline bots. No real narrative or anything resembling a single-player game. Quake 2 is best forgotten.
WingedKagouti on 31/3/2010 at 09:48
Quake 1 is IMO
the classic FPS, moreso than Doom or Duke Nukem 3D. The demo version is an excellent view at what the full game offers: Corridor shooting, health & ammo pickups, key hunting, (in)visible triggers unleashing enemies and gibs.
Shadowcat on 31/3/2010 at 11:45
Quake 1 never really did very much for me, but I really enjoyed Quake 2 -- rather more than I was expecting to, in fact. Good solid FPS fun, IMO. Nothing much in the way of story, but they matched what story there was to the environments, and provided meaningful (if uncomplicated) objectives. The Reckoning was a fine expansion pack. Ground Zero less so (and hard as nails by comparison), but it still had good moments, and some neat weapons, IIRC. Source ports keep it all looking pretty decent, too.
sNeaksieGarrett on 31/3/2010 at 14:24
Quote Posted by shadowcat
but they matched what story there was to the environments, and provided meaningful (if uncomplicated) objectives.
Yep, I should have added this to my post.
@WingedKagouti:
So true. I played the demo before I ever got the final version. In fact, I played the shareware (quake 1, first episode or whatever it is called) all the way up until recently (maybe two years ago?) when I bought the Quake Ultimate pack, which had 1, 2, and 3. That was what was so cool about games like doom 1 and quake 1.. you got to play a whole episode of those games. Nowadays, demos are short little pieces which don't necessarily represent the whole. Don't get me wrong, I understand that the 90s was easier to build games (smaller teams, smaller budgets perhaps) and that now it costs a fortune to build a game in a big company. Hence, short demos, or no demos at all.
Oh, and don't forget, secrets were in Quake 1! So actually, it does have more than just run around shooting.