Nightwalker on 14/3/2005 at 00:01
Did you read the Darkloader screen? In the "known bugs" section it says: "Known bugs: Total loot count is completely off. The loot totals are somewhere around 1350 (Ghost house) and 3330 (Haunted Hospital)". :)
I haven't finished the hospital mission yet but I've played Ghost house. These are the creepiest missions I've come across in a very long time! Full of fantastic effects that scare me half to death! Excellent! (I loved the pull cord to close the drapes too.)
metal dawn on 14/3/2005 at 01:04
@Nightwalker (about loot bug)-A final (albeit unintentional) scare for you!
Gloria Creep on 14/3/2005 at 01:14
:sly: :sly: :sly:
I'm SO proud of Dark Arrow.
I missed a lot of this, still can't download the FM, but saw it in it's first version :sly: .... ánd I know my creepy dreams.... I'm so glad he made a hell of a story out of it.
Hope to be able to download it soon from the TTLG site.
Through this thread ..... I'm proud of myself too..... hehehe ....
Gloria Creep :angel:
metal dawn on 14/3/2005 at 01:48
You and Dark Arrow are right to be proud. FMs are tough to make. It's sad you can play the mission, though. (Is there an echo in here?) I hope that problem is solved soon.
Norman Druart on 14/3/2005 at 02:07
Quote Posted by Nightwalker
Did you read the Darkloader screen? In the "known bugs" section it says: "Known bugs: Total loot count is completely off. The loot totals are somewhere around 1350 (Ghost house) and 3330 (Haunted Hospital)". :)
I read Darkloader screens about as carefully as I read the closing credits of movies and appliance owners' manuals. :laff:
Cool, I got about the actual max for Ghost House but am about 1300 short on the Hospital. Probably spread out across the doctors' and patients' rooms...
Moghedian on 14/3/2005 at 02:36
Well, I'm glad I waited until daylight to play those two :sweat: The house was really creepy, and the hospital was ... uh... something beyond creepy. It was a true horror fm :wot: I actually yelped a couple of times in the hospital, and [SPOILER]that falling chandelier[/SPOILER] almost made me jump out of my chair. In the Haunted House [SPOILER]the friendly ghost was really unexpected since almost everything else was out for blood. Even Dewdrop made me nervous [/SPOILER]
Gloria Creep on 14/3/2005 at 03:30
Quote Posted by Moghedian
Well, I'm glad I waited until daylight to play those two :sweat: The house was really creepy, and the hospital was ... uh... something
beyond creepy. It was a true horror fm :wot: I actually yelped a couple of times in the hospital, and [SPOILER]that falling chandelier[/SPOILER] almost made me jump out of my chair. In the Haunted House [SPOILER]the friendly ghost was really unexpected since almost everything else was out for blood. Even Dewdrop made me nervous [/SPOILER]
...... hehehe :sly: I recognize "some chandelier" ideas of mine here ..... :ebil: That's NICE :ebil: :ebil:
Can't wait to see the rest of it ...........!
Oh yeah: Dark Arrow: You're the MASTER ...... YOU made it all possible, but I'll join you when reading this posts!
It's a awesome feeling to recognize some parts of the "plot" here ......
SO ..... enjoy all of these credits here ...... you deserve them !!!!!!!!!Gloria Creep :angel:
Little_Dragon on 14/3/2005 at 04:44
Quote Posted by SirFreddieM
Those SpiderTraps were absolutly awesome and bloody scaring. :thumb:
The first couple surprised me, too, but then I started watching for them, and discovered ...[spoiler]... they could be tripped from a distance with a well-placed broadhead.[/spoiler]
Dafydd on 14/3/2005 at 12:51
Well, I feel sort of silly writing this, but both of these "Ghost" missions are ghostable :cheeky: .
It's not really worth a ghost report; there's nothing particularly different ghosting than just ordinary sneakiness... but I have to admit, it's tough ordinary sneakiness!
I didn't get much loot in the hospital one; just a little more than required to complete the mission. But it's very tough to explore when you can't kill anything, not even those %&#$*$&! spiders.
In fact, in ghost, you can't trigger a spiderpack, because the spiders fight the haunts/skeletons, which is a ghost bust.
I'm actually a little irritated. I didn't see any chandelier crashing down, and I missed the Exorcist reference because I was looking away when it happened. Yeesh. I don't think I have any saves near the latter, but maybe I'll take a look and see.
Dafydd
smithpd on 14/3/2005 at 16:26
Daffyd,
You should play it again and try for maximum damage. Actually, that is not so easy because, on Expert at least, your weapons are limited. Those Doctors need to be punished. :ebil: