Dark Arrow on 25/3/2005 at 16:55
The save patient objectives in the hospital:
Save 1 patient on normal. Location A room in the second corridor to the left when you enter the hospital wing
Save 2 patients on hard. Location Room in the are which overlooks the garden
Save 3 patients on expert. Location Room with several crude sleeping beds (the crude pagan type). Near the balcony.
The fourth patient is a bug. He shouldn't be movable in any condition.
Missing loot:
[SPOILER]I think most of the loot is somewhere on the ground. So if you are missing loot, try looking down and searching some obvious hiding places (under tables, near chairs).[/SPOILER]
As for the plot:
[SPOILER]Search for a letter from Bob to Jeffry. It should give a hint of who the guy was and why he was there.
As for the girl. She died in the bathtub or somewhere near it. The rest I leave to your imagination.[/SPOILER]
Miroku on 28/3/2005 at 23:58
Yeah Albert, if you are actually listening when you go into the bathroom, you hear "*Shink*(like a sword or dagger being drawn* then you hear a little girl go "what-"*stab stab* ack! glabble ackle *grunt* *stab* blech ackle *stab stab stab* ack ack uuuung.....*stab* ung.....ung..." so yah i asume the evil guy stabbed her to death. If i could post attachments, id post th sound file but.... :nono: i cant....
I love the effect when the evil zombie guy in he basement turnt into a shimmering dood then turns to dust :thumb: nearly crapped my pants in the hospitle when[SPOILER] that doc turned around and when the guys head went 360 degrees and fell he fell over [/SPOILER] :erm: EXORSIST lol Reagen was odd in that movie. shes like *F*uck you jesus! F*CK YOU JESUS" :erm: uh...
Nameless_Voice on 29/3/2005 at 21:38
Quote Posted by Dark Arrow
The mirror can be frobbed, because it works as a trigger for the Sofia conversation in the Ghost House. I wanted the player to look at the mirror, so the mirror has TrigWorldFocus script on it. Frobbing the mirror won't do anything, but looking it, however, does trigger the conversation.
You know that the training dummy in the A Keeper's Training (T1) triggered something when it was focused, but it was made FrobInert as part of the triggered event. You could do the same
- NV
RonnieAlme on 31/3/2005 at 18:19
Am I stupid or is there something wrong with the mission on my computer? I load up the mission, select one of the two paths by highlighting and clicking, and that's all well and good. Problem is, I can't frob the door of the starting room, and I can't find a switch to open it.
Something wrong with me, or the computer?
Ronnie
The_Dude on 1/4/2005 at 13:53
How do you save the patients? I have them piled up in the house but that's has no effect. How do I get out?
Aspirin on 1/4/2005 at 13:59
Quote Posted by The_Dude
How do you save the patients? I have them piled up in the house but that's has no effect. How do I get out?
[SPOILER]You can throw them from balcony. It's a little tricky but it is possible...[/SPOILER]
Florian on 3/4/2005 at 11:13
Has anyone already compiled a complete loot-list for these two missions?
I´m 50 short on Haunted hospital and a lot more on Ghost House. Not sure if there is really all the loot in the game, because of the complex gamesys...
Thanks for your help.
Fingernail on 3/4/2005 at 12:06
EDIT; works now after reinstall
Clock on 5/4/2005 at 21:12
All but two objectives ticked off. Found an unconscious guy to carry to the exit. Chose the balcony to jump off of. But the final 2 objectives didn't trigger! Yet I was outside the building with my patient. What am I doing wrong?