Nameless_Voice on 24/3/2005 at 01:28
Nice mission, Dark Arrow!
Personally, I prefered the Haunted House, but the other had some good points, too.
Some very nice effects in there, such as the mirror (I wonder where you might have got that idea from... I tried making one myself once, but gave up after trying for far too long to get it to reflect the player :tsktsk: ) and the [SPOILER]haunted walls[/SPOILER], even if the speech seemed to get cut if you walked past too quickly.
Ottoj55 on 24/3/2005 at 01:41
actually he did have it reflecting the player, but the effect was laggy, i suggested removing the mirror, thought the laggy effect distracted from the mission, as is its a nice touch, although why its was (is it still?) frobbable i'm not sure.
john9818a on 24/3/2005 at 03:26
Quote Posted by metal dawn
"Sanitarium" then? Or is "hospital" just a front for a much more sinister operation?
No actually the early hospitals gave hospitality and shelter to travelers, and later adopted the concept of giving care to the sick and injured. The word "hospital" is derived from the Latin word "hospes," which means foreigner, traveler. or guest. :)
Dark Arrow on 24/3/2005 at 17:40
Actually, the mirror will still reflect the player. However, I made the mirror Garrett invisible so you can't see him. If you want him back:
1. Type find_obj playercopy in the droemd command window.
2. Edit the object and set Renderer>Render Type to normal.
It should work after that. I don't think I really cut to effect.
The mirror can be frobbed, because it works as a trigger for the Sofia conversation in the Ghost House. I wanted the player to look at the mirror, so the mirror has TrigWorldFocus script on it. Frobbing the mirror won't do anything, but looking it, however, does trigger the conversation.
Abert on 25/3/2005 at 04:19
[QUOTE=Gloria Creep
But now a serious problem. I solved everything, [SPOILER]threw the two unconsious people from the balcony into the garden (they weren't harmed ....that much .....) and when I jumped down, after them, the last two opbjects didn't tick off, so I couldn't end.[/SPOILER]
I tried again, using the [SPOILER]basement to go out of the building, but it also didn't tick off."[/SPOILER].
So what's happening here?
Gloria Creep :angel:Where are the people we are suppose to save. I found the two upstairs.
I am also about 400 short of minimum to complete on Expert.
Albert