STiFU on 8/1/2006 at 09:44
If we want a "Speaker" we would need a place where we can talk and nobody else sees it too. :) Otherwise a leader would be useless at first. So Jay: Please set up a Forum. Not yet, but if we start working we'll definitely need one. But anyway, Ascottk is the perfect choice as such a leader i think, because he has experience in every part of editing: Sound, visual and scripting.
While i would suggest Ziemanskye as an artdirector in some way. We need the FMs to fit into each other, so someone will have to look at the Missions and say the editors, what must be done in another way. I suggest Ziemanskye for this position, because he is very experienced in this area of editing and he just seems to know where to put all those smeshes. (I often took his screens as an inspiration) An we must say, that his levels just looked great, although he used the lightshafts and projected textures a bit too often from my point of view... :P
Fingernail you didn't say whether you are in or not? And what would you like to do then? And Komag: Stand by our side! :)
Until now we seem to be 8 taffers who would like to take part in this:
Ascottk: Propably lead, Textures , ...(?)
Crispy: Writing
Glaswolf: Editing
HansCZ: probably In for Textures and Soundtrack
Jay Petit: Editing, webpresence(?)
Rantako: Editing, Story
STiFU: Soundtrack(If we want one), Modeling, Editing(?)
Ziemanskye: Editing(?), Modeling (?)
Some things here are only guessed. For example Ziemanskye didn't make any statement what he would like to do in this project. And Crispy, I think your editing skills are good, when i think back to the screens I saw. This project shall not force anyone to something. There can always be something that cuts your time so that you cannot work that much for the project anymore. I don't no neither how much time I will have in the next half year, because I am in my last year of school and there will be probably a lot to learn. So just jump in and we'll see what we can do! :cool:
But if you say that you are a tallented writer, you could have a look at my FM's texts when they are finished, coz i am a rather b@d writ0r... :)
Fingernail on 8/1/2006 at 10:03
In, in? I can't be in!
Dark Arrow on 8/1/2006 at 10:13
Quote Posted by jay pettitt
I'd envision roughly vaguely 2 or 3 people working on a level so someone does architecture, then the other places ambient sounds or puts the AI in. With a bit of role swapping here and there. Or something.
...not like that game where someone draws a head then you fold the paper over and pass it on. (Though that could be fun)
Didn't they build T3 like that? With people doing certain stuff in every OM. I wonder which way is faster: Everyone does a level from start to finish, or 2 to 3 people work on every FM to finish them?
STiFU on 8/1/2006 at 10:30
Oh sorry Fingernail. :) I just wasnt associating you with the darkmod at first, but now i got it again... ;)
I think it would be a problem if we let more than one person work on a mission because sending those files to other persons could cause lots of problems i think. Someone should do a mission and if he needs some help with it, he can just ask someone of our team. And some supervisor will finally check the mission whether it is ok or it still needs some work. Thats the easiest way to handle all that i think.
str8g8 on 8/1/2006 at 10:45
I'd like to help too, maybe concept art, or general art direction ... ? Also, modelling, texturing etc. I can use the editor too, I just find scripting a bit of a chore :)
(I need to finish what I'm working on first though ...) :grr:
Duco on 8/1/2006 at 10:51
I can maybe help; I'm just learning T3Ed now, but if you need some "youngblood" . . . (I just want to say that I'm pretty a newbie at map-making)
But if you have enough editors, then just say and I'll continue working on my FM.
STiFU on 8/1/2006 at 10:52
As we said, we will at least wait untill Komag 7 is finished. I am still working on my own FM too and i think i am not the only one. :)
Edit: Saw your post too late Duco. I think we will hold you definitely in the back of our hands. You should finish you FM first and then you can decide whether you want to take part in this project or not. It would be too early to say "I will definitely be with you", because you don't know yet whether editing is really your pleasure or not. Or have you worked with other editors before? If that was the case you could just sign up. :)
Duco on 8/1/2006 at 11:04
No, I didn't work woth other 3d editors before, and you gave me right the best answer I could get. I totally agree with you; now I'll continue on working my FM, and if I'll like editing and probably after that I'll be a little better, then I'll maybe join.
STiFU on 8/1/2006 at 11:13
But this shall not mean that you may not contribute to our discussions about the plot and so on. Feel free to support us as much as you whish ;)
Ziemanskye on 8/1/2006 at 14:07
Well, I haven't specifically commited to joining in yet.
Mostly because if it turns into another series of bloody undead missions I'm not interested. Sorry guys, I just don't consider them a worthwhile addition to most things Thief.... But then if we're sharing I might build the levels anyway and let someone else let loose the shambling hordes.
And I think multiple people can work on a level, more or less as Jay said - just picking names to make example of, I might build a level and place the details and stuff, then send the unr (and stuff if it's needed) to say, Rantako (as a writer) who would fill in the NPCs and patrol routes, rearranging any furniture where he though I'd overdone it, and would aslo match the readables and street signs and things to the mission. We might also need some cross-communication if I say need a new texture (poke Ascottk for that), or need a smesh I haven't time to build (STiFU).
Once it's assembled, it'd need to go to like an Editor/QA person (Komag maybe? though that could just fall to the Project Lead) who knows enough about the editor and the campaign to make sure things line up, and to add sound-effects, music and anything else we might have missed and generally tweak things till it's good.
edit - Added a page to the Backpack, for hanging more complex mission/story concepts on - I've posted one of my ideas as an example.