jay pettitt on 8/1/2006 at 00:20
Sweety, I'm not suggesting that you'll be a tyrant. I'm not suggesting that you shouldn't lead. I'm suggesting that no one person should be responsible for any one thing (including lead). It's my top secret recepie for keeping people motivated, in the loop, informed, involved and what-have-you. It also wards against feature creep, getting bogged down and lots of the other stuff can cause a project to drag and flop.
Trust me, it's a good thing.
If a bazillion and six people decide to join up, we'll need a structre. As is, we have a handfull. We can effectively be our own committee and fit into roles as and when. Frankly, that's an enjoyable freedom and a luxuary.
Consistancy will happen when we get together and agree on a project scope, followed by a story outline, followed by a bla bla bla. Because no one person will be responisble for a building a level, quality control is kept even as other team people review and give their various inputs.
If you've got time and energy right now - jump in and lead. Just don't expect me to hold you to it later, or sign anything.
ascottk on 8/1/2006 at 00:25
We don't have to make any decisions yet :cool: Komag's contest 7 is still in the works. Besides I only volunteered as leader. If anyone wants to recommend anyone else or volunteer themselves then feel free to do so. I didn't intend to jump down your throat, jay, we're still getting a feel for what we're doing.
Ziemanskye on 8/1/2006 at 00:29
The project lead can just be like the Talking Head.
They make the public announcements.
And they beat the team-members up with PMs and emails and generally keeps track of who's working and who has already done what.
I say it's an important (if a bit daunting) roll for even a small team.
Because it'd be a community thing though, people can just say no, or work on something else for a while, it's not (or shouldn't be) like a job with a strict deadline and pre-set goals and motivational speeches.
Also, the art consistancy might be more of a problem than you think. Most people build rooms taller than I do for example, and if you do it multipass you need that to match, and it's a bit hard to scale a room after the fact if the smeshes don't fit right
GlasWolf on 8/1/2006 at 00:48
I think jay has a problem with authority. ;) Someone absolutely has to lead, and Scott gets my vote. I'll happily chip in if I can, but I have no practical skills apart from a basic grasp of t3eding. I could try some am-dram if required as well.
jay pettitt on 8/1/2006 at 00:56
Damn right I have.
I'm not underestimating consistancy anymore than anyone else. I just don't think a traditional leadership will supply it better than a written set of verily agreed agreements and a system where making is shared.
I'll concede to a leader (*whimper*) if everybody else concedes to a process of more than one person being involved in making individual levels/content items - ala agile programming. Sounds fair. :erm:
We ought to be able to plan a bit while contest 7 continues in the hope of being able to start making stuff as soon as possible after.
regarding splitting our resources into mappers/scripters/moddelers etc I think we should decide first if the project scope should include specifically being a vehicle for making and showcasing/distributing a bunch of new things (textures/models/ etc) or should the project focus on getting a campaign of fun levels out the door sooner rather than later and thus minimising the amount of new content. Or what.
Personally, for the sake of getting something out the door, I think we should limit ourselves as much as possible. If we have to, maybe produce 1 small texture pack, or 1 small smesh pack or something. There are always other projects.
Ziemanskye on 8/1/2006 at 01:06
Yeah.
Not meaning to try shouting/shooting you down Jay.
My big problem with the idea is largely one of how do you seperate it down.
I mean I'm happy(ish) to give someone better at it a map I've made to add better NPCs and scripting and things, but I can't just build block rooms and let someone else choose textures and lights and smeshes and things. Especially on an engine so fussy about performance.
ascottk on 8/1/2006 at 01:17
Quote Posted by jay pettitt
I'm not underestimating consistancy anymore than anyone else. I just don't think a traditional leadership will supply it better than a written set of verily agreed agreements and a system where making is shared.
I agree traditional leadership won't work. Just someone to guide the way.
Quote:
Personally, for the sake of getting something out the door, I think we should limit ourselves as much as possible. If we have to, maybe produce 1 small texture pack, or 1 small smesh pack or something. There are always other projects.
Someone suggested June as our dealine & that's a great dealine because I'm leaving for an Alaskan trip in June :D
I've been working on the Realist mod & we could that as our showcase (but easier on the FPS) . Also I'm getting better with texturing--as well as having better tools--so I could do a lot of texture work.
First we need a good story and maybe some concept art. We could use the default textures/smeshes as placeholders.
Komag on 8/1/2006 at 01:21
I just wanted to pipe in and say that there definitely WON'T be another contest soon after 7, so I encourage everyone to make a small mission for Contest 7 and then do this project after that! :D
jay pettitt on 8/1/2006 at 01:22
Quote Posted by Ziemanskye
My big problem with the idea is largely one of how do you seperate it down.
I'd envision roughly vaguely 2 or 3 people working on a level so someone does architecture, then the other places ambient sounds or puts the AI in. With a bit of role swapping here and there. Or something.
...not like that game where someone draws a head then you fold the paper over and pass it on. (Though that could be fun)
Crispy on 8/1/2006 at 03:07
I think a lead is a good idea, and Scott gets my vote if he wants it.
I'd like to help out if I can, but I don't want to commit to too much for fear of letting anyone down. And my level/graphic/sound design skills are not all that good. :) So I volunteer for writing duties, becoz me spelink and grama skilz r gud. I think I can just about manage to contribute a few readables. :thumb: