The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Thirith on 6/10/2024 at 17:42
Nice small-scale session today, even if henke and dazza couldn't make it. We started off by moving our HQ closer to the front, and since we've now shacked up in the industrial district of Altis the rent is also lower. Dema, Jesh and I then grabbed an MG guy and we took a helicopter to the northernmost enemy outpost. From a few hundred metres away, we took out all the bad guys we could see, then we moved in, cleared out the two huts and took the outpost - which prompted a counter attack that included an armoured vehicle with a fuck-off MG on top, so things got pretty hairy. We'd packed anti-tank weapons - but the high-tech stuff, and sadly this doesn't do particularly well at distances under 50m, where a simple fire-and-forget RPG would be better. We lost the outpost twice, but in the end we kept it - not least thanks to Jesh, who first defended it against the infantry units moving in and then drew the attention of the armoured vehicle, so as that one went after Jesh I could finally use the AT weapon I had, blowing it to bits.
We then moved on to a base at the far side of Altis, this time with more AI to help us. The base was at the top of a hill, so we drove to a nearby hill and started taking out the base soldiers from a distance, including the machine gunners on the guard tower overlooking the base and the hill. While Jesh and Dema continued covering us, I went in with the AI units, and we soon took that base - so the enemy sent not one, not two, but three tanks our way. Since we were up a hill, the tanks couldn't just rush us, and we were pretty good at picking off the soldiers from the tower we'd liberated - but we didn't have enough AT weapons to take out the tanks coming at us. While Jesh and Dema stayed on the tower, taking out enemy soldiers trying to sneak in, I went and looked for some RPGs or similar. In the meantime, I think the AI had taken out one or two tanks (with a little help from us), but the last one kept opening fire whenever we peaked out, but I finally found a (decidedly low-tech) RPG on a dead soldier, made it to a rock overlooking the slope on which the tank had come to a halt, and I took a shot - which hit, but at first nothing happened other than the tank popping smoke, so I was convinced that it's armour was too thick and we were fucked.
Then the tank blew up, lighting up the hill.
All in all, a good session, even if it was just three of us. And I'm looking forward to another game of Antistasi in two weeks, on Sunday 20 October.
Thirith on 20/10/2024 at 17:32
Fun session today with Jeshibu, Demagogue and henke. We started off by taking the rest of a peninsula to the south of Altis - and on the way there things almost escalated when we ran into a roadblock that realised we were up to no good, but we took them out and then grabbed the (admittedly small) outpost. What helps a lot by now is having some AA guys in our team, because they have become pretty good at taking out transport helicopters bringing in reinforcements. In the meantime, though, the enemy took back a radio tower we'd liberated a month ago, so we split up, each recruited an AI squad, and we moved in. Compared to earlier sessions, all of this was remarkably simple, so we got cocky and decided to make a move on the last enemy outpost still left on the peninsula. Henke and I went in from the west, Jesh and Dema came from the north and east - and somehow the latter two got killed horribly, but because they distracted the guys at the outpost, henke and I were able to sneak in and take the picturesque little church where they'd holed up. Again the enemy sent in some helicopters to retake it, but our AA guys took out one of them and forced the other one to land, and we then picked off the surviving reinforcements.
So we thought: let's finish the session with a simple supply run. These are pretty much beginner missions, but they can help you take villages and towns. They're what we did most of the time the first few sessions we played Antistasi.
And this one nearly killed us. Well, it did kill us: the enemy, who was pissed off due to all of our outpost shenanigans, sent in armoured vehicles, and they, together with (embarrassingly) some local law enforcement, pretty much pinned us down in the town's gas station and killed us whenever we peeked out. I held out the longest (mainly because I was down but not dead, so the enemy ignored me), and in the meantime henke, Jesh and Dema respawned. I did manage to revive myself and kill the police units that had taken us out with their measly little SMGs, but the remaining enemy had taken hold of a roadside machine gun emplacement, so the battle continued for a while longer. When it finally abated, we did succeed in delivering the supplies, got out of there and soon after the game told us that the town had joined our side, so all's well that ends well - but fuck, that was by far the harshest battle we'd had today.
And what's next for our intrepid heroes?
Quote:
Upcoming Antistasi sessionsDate: Sat 2 November
Starting time: 3pm UK time / 16h in the Netherlands and Switzerland / 17h in Finland
Quote:
What's Antistasi?It's a persistent whole-map mission in which we play a local resistance on a map where the local military is fighting an invading army, and we take on both of them. Doing small sorties and missions, we slowly gather resources to take on bigger and bigger targets and converting the island to our cause, town by town. Or we get shot to bits trying to race past a checkpoint in a battered old pickup truck. We'll see.
What will you need to join?* An updated installation of
Arma 3 (possibly including the
APEX DLC, depending on which map we want to play on)
* An up-to-date TeamSpeak 3 client
* The mods in (
https://steamcommunity.com/sharedfiles/filedetails/?id=3148668505) this collection, all fully updated
* Here's (
https://steamcommunity.com/sharedfiles/filedetails/?id=2154094306) a list of
optional mods tweaking your
Arma 3 visuals and sound
On the days of the Antistasi sessions, I'll get the server for
Arma 3 and TS3 started beforehand and will send everyone who'd like to join the IP and password at the beginning of the session. Looking forward to seeing a bunch of you ready and willing to liberate Altis/Stratis/Malden/Tanoa!
Thirith on 2/11/2024 at 18:21
Fun, smaller-stakes session today with Henke (committing biological warfare, breathing COVID viruses all over Altis!) and demagogue. We took two smaller outposts. The first of these proved to be more challenging than expected, mainly because the enemy threw an MRAP and a tank at us, but after a wee bit of dying and respawning we still made it. The second outpost was almost like shooting fish in a barrel: it was on one side of a bay, and we sniped them from the other side. I don't think any of us even went down once - though once we'd taken the outpost, the enemy shelled us from a nearby airfield. (We got our revenge at the end by stealing one of the tanks and a transport truck from the airfield.) In between, we also attacked the enemy soldiers in a nearby town, hoping to make it join our cause, but sadly our efforts weren't quite enough for that. Still, I enjoy a good bit of urban warfare in Arma every now and then.
For the next two sessions, I'd suggest Sunday 17 November and Saturday 30 November, so...
Quote:
Upcoming Antistasi sessionsDate: Sun 17 November
Starting time: 3pm UK time / 16h in the Netherlands and Switzerland / 17h in Finland
Quote:
What's Antistasi?It's a persistent whole-map mission in which we play a local resistance on a map where the local military is fighting an invading army, and we take on both of them. Doing small sorties and missions, we slowly gather resources to take on bigger and bigger targets and converting the island to our cause, town by town. Or we get shot to bits trying to race past a checkpoint in a battered old pickup truck. We'll see.
What will you need to join?* An updated installation of
Arma 3 (possibly including the
APEX DLC, depending on which map we want to play on)
* An up-to-date TeamSpeak 3 client
* The mods in (
https://steamcommunity.com/sharedfiles/filedetails/?id=3148668505) this collection, all fully updated
* Here's (
https://steamcommunity.com/sharedfiles/filedetails/?id=2154094306) a list of
optional mods tweaking your
Arma 3 visuals and sound
On the days of the Antistasi sessions, I'll get the server for
Arma 3 and TS3 started beforehand and will send everyone who'd like to join the IP and password at the beginning of the session. Looking forward to seeing a bunch of you ready and willing to liberate Altis/Stratis/Malden/Tanoa!