The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Thirith on 6/3/2021 at 18:20
Just finished a long, intense, fun session. Thanks to Al_B, Henke, Jeshibu and Malf for joining!
It was the first time we played with the ACE3 mod and with its medical system, but considering that we hadn't used them (before except for a short test a few weeks ago) it worked quite well! Except for those times when someone went down and we simply didn't know where they were, but that didn't happen too often. We did a long mission on the Lythium map, taking down two High-Value Targets, and it would've been even longer if henke hadn't cancelled the third mission objective. :cheeky: Intense, gruelling firefights, but we prevailed in the end - except for the poor AI that didn't manage to make it into the helicopter (and was unceremoniously shot by Jeshibu for his utter failure to fit on the side bench).
I'll have to see what the footage looks like, but if there's some good stuff I'll put together a video. And most likely I'll run another session in two weeks (to be confirmed).
Jeshibu on 6/3/2021 at 22:52
Here's said failure at sitting:
[video=youtube_share;3t7I_O8IlBA]https://youtu.be/3t7I_O8IlBA[/video]
Pretty fun today! I like the new mod we're using, even though I need to pack more bandages for my playstyle.
Thirith on 6/3/2021 at 23:00
I'll have to see if I've got some nice video of you hunting henke and threatening to inject him with an eleventh or twelfth dose of morphine...
Jeshibu on 7/3/2021 at 17:54
Hey, at least he wasn't in pain.
Thirith on 7/3/2021 at 18:29
It was a wonderful touch that henke died once you put him in a body bag. Like a grim version of “Clothes make the man.”
Thirith on 7/3/2021 at 22:14
Here are the details for the next
Arma 3 coop session:
Quote:
Date: Sat, 20 March
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's online.
Based on our experiences with ACE3, we'll continue using it for now. I will post an update about what this means concerning mods very soon, since ACE replaces some of the mods we're using, added to which some of the other mods on our list should be replaced by newer, better alternatives.
Thirith on 8/3/2021 at 17:29
More updates from me:
* As we'll probably be using
ACE3 going forward, this means that some of the mods you'll already have loaded are no longer needed.
*
You can deactivate (and unsubscribe to)
CH View Distance and
FHQ_GroupInfo, since ACE3 offers very similar functionality to those.
* It's also
time to retire the ShackTac User Interface, since that one is no longer being updated. The more recent mod
DUI - Squad Radar does the same and more.
*
I've updated the two TTLG mod collections accordingly: 1) (
http://steamcommunity.com/sharedfiles/filedetails/?id=877349651) the TTLG coop collection now includes all the ACE3 mods as well as DUI, but FHQ_GroupInfo has been dropped, and 2) (
https://steamcommunity.com/sharedfiles/filedetails/?id=2154094306) the TTLG coop collection: optional add-ons no longer contains CH View Distance.
Make sure to subscribe to the mods that you haven't subscribed to yet and adjust the list of mods that loads when you launch
Arma 3.
Edit: And a snippet of last Saturday's session:
[video=youtube;-IRAgCGDv_o]https://www.youtube.com/watch?v=-IRAgCGDv_o[/video]
Thirith on 10/3/2021 at 19:01
And finally, here's the video I put together of last Saturday's session. Enjoy!
[video=youtube_share;XpLfYxWFGiM]https://youtu.be/XpLfYxWFGiM[/video]
Thirith on 20/3/2021 at 15:47
Yeah, that didn't happen. Arma screwed up today's session - or, it seems, Steam Workshop did. I'm still looking into this, but it seems that a Workshop update made a mess of versions and keys.
I'm hoping to run a special Easter session, where we'll find whoever was responsible for this and point at him until he dies of embarrassment, but I'll send around a message and post a confirmation later.
My apologies to everyone who turned up, especially those who stayed up until very, very late to play some Arma.
Thirith on 21/3/2021 at 12:43
So, the issues that resulted in yesterday's game being cancelled seem to have been resolved. At least it all worked this morning, and I'll make sure to check again before the next session. So here are the details for the next
Arma 3 coop session:
Quote:
Date: Sat, 3 April
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's online.