The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Thirith on 7/2/2021 at 09:06
Just a quick heads-up: there won't be any video of yesterday's session. I've been playing around with different settings in OBS Studio, and the 30 fps video doesn't look very good, even if
Arma tends not to go much higher than 30 fps. So for the next game I'll go back to capturing at 60 fps - after all, that's what we've got these multi-TB HDDs for, right?
And, more importantly, the details for the next coop session:
Quote:
Date: Sat, 20 February
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's online.
Thirith on 20/2/2021 at 16:57
Thanks to Demagogue, Jeshibu and Malf for a fun small-scale Arma session.
We first played, and failed, a mission on Altis where we were supposed to blow up some ordinance... but then one civvie too much ran in front of Dema's gun just as he was firing at a bad guy. Well, that's what Dema says, and I trust him.
Anyway, this failed the mission, so we then took out some Hunter MRAPs and attacked a militia outpost in Takistan. It felt a bit like we finished our objectives more by luck than because that's what we were actually trying to do, but hey, never shoot a gift horse in the mouth. A tense firefight ensued as an enemy MRAP then tried to take us apart (and pretty much succeeded - without respawn we would've been toast). If henke had been with us, he would've taken out the MRAP - but the only AT personnel we had were two AI squad mates that got fried when the vehicle I was in with them was blown up by a lucky rocket. In the end we just about made it to the extraction point and flew out by chopper. I'll have to look at the footage, but if possible I'll put together a short video.
Next session will be in two week's time, most likely - with some new, exciting mods that we want to try out. I'll post more about this soon.
Thirith on 21/2/2021 at 09:17
Quote:
The next Arma 3 coop session is planned for:
Date: Sat, 6 March
Time: 3-6pm UK timeAs mentioned, we've got something special planned for the Arma session on 6 March: we'll be trying out the ACE3 mod. While ACE is in no small part about increased realism, that's not why I think it's worth checking out the mod: it's that it offers a fair amount of additional functionality that adds to the game. We did a small-scale test in a small group a couple of weeks ago and we came away thinking that it'll be worth checking it out with the TTLG coop gang.
You'll find the mod collection here: (
https://steamcommunity.com/sharedfiles/filedetails/?id=2374739274)
My suggestion would be that you save your current mod selection in the
Arma 3 launcher (see screenshot) and then set up a different preset for ACE3, which would be all the current mods plus all the mods in the collection linked above:
Inline Image:
https://i.ibb.co/Tg9qnnV/2021-02-21-10-07-53-Window.jpgAmong the functions that I think might be cool/fun/useful are the following:
* A better, more user-friendly menu for interactions with others, yourself and equipment/objects
* Better grenade throwing, which makes it easier to know where your grenade will land or if it'll bounce off of that wall
* Map gestures, so you can show things directly on the map
* Pointing! And others around you actually see where you're pointing
* A whole slew of other gestures
* Setting view distance defaults for infantry, vehicle and aerial gameplay
* Automatically lowering the game volume when you're in a vehicle, so you can actually hear what people are saying
* Magazine repack, so you're not stuck with five mags that have a handful of bullets in them
There's also a new, more complex medical system - and this one could be interesting, but it could also be too much of a bother. It can be taken out relatively easily, but it's probably worth playing a mission or two with it to see if it could be worthwhile for us.
Anyway, if you have ten minutes, this video gives you an intro to the different functions of ACE3:
[video=youtube;xvxzXBIV4zE]https://www.youtube.com/watch?v=xvxzXBIV4zE[/video]
On 6 March, we'll use the first 15-20 minutes or so of the session so that people can familiarise themselves with the main functions ACE3 offers, including the medical system, and then we'll play a couple of missions to see what it's like in-game.
Jeshibu on 21/2/2021 at 09:22
Quote Posted by Thirith
It felt a bit like we finished our objectives more by luck than because that's what we were actually trying to do
Nah, this was 100% pure skill and intent :cheeky:
[video=youtube;YCViENz71Kk]https://www.youtube.com/watch?v=YCViENz71Kk[/video]
Thirith on 21/2/2021 at 09:33
You ran over Einstein?!* :wot:
Also, that MRAP in the distance that gets blown up at 0:42? I was driving that. I survived, just about, but I did spend several tense minutes with my arse on fire, surrounded by angry, well-armed militia.
*"Einstein" was the code name of the high-value target we were supposed to take down.
Thirith on 22/2/2021 at 21:06
So, with respect to the announcement in my post above that we'll be checking out the ACE3 mod next time, I put together a shortish video to serve as an introduction to the ACE3 medical system. As I wrote earlier, it's not yet certain that we will add ACE3 to our mod set and, if we do, that we'll go with the medical system, but just in case you're curious how it works, here's an example:
[video=youtube;XJBaQR7g6zU]https://www.youtube.com/watch?v=XJBaQR7g6zU[/video]
I wasn't really able to illustrate the use of morphine and epinephrine because the AI units injected themselves before I could get around to it, and I obviously couldn't show what it's like if you're the one wounded, but hey, it's my first one of these. Please be gentle.
P.S.: And the key used to open the medical menu? It's H. I guess I should've mentioned that...
Thirith on 24/2/2021 at 07:20
And here's a video of last Saturday's session - apparently the mission was named "Operation Warning Oyster", which, well...
[video=youtube;WpnJQWeTRWw]https://www.youtube.com/watch?v=WpnJQWeTRWw[/video]
As we said halfway through Operation Warning Oyster: we really could've done with henke. We had two AI that were equipped with RPGs... but they both died on the way back to their home planet when our Hunter MRAP was blown up (at 4:12).
But, hey! Rainbow! :cheeky:
Thirith on 1/3/2021 at 18:22
Yup, it's me again with a short video - a sneak preview of something I'd like to test at the end of one of the Saturday sessions soon. Henke, you might like this. :cheeky:
[video=youtube;qw1GmjV_owM]https://www.youtube.com/watch?v=qw1GmjV_owM[/video]
demagogue on 1/3/2021 at 23:28
I can't be the only one that had Flight of the Valkyries playing in my head while watching that. :angel:
henke on 2/3/2021 at 15:54
Yes, I would like that!