The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Thirith on 25/1/2021 at 11:25
Hey Briareos H - that'd definitely be cool! Let me know if you run into any problems with any of the mods, but generally they should work okay, and the new radio mod we're using, ACRE2, also seems to work pretty easily out of the box. (There are still some teething problems, but I'm hoping we can resolve them.)
Which time zone are you in? Are we friends on Steam and are you a member of the Fighting TTLGers Steam group? If not, let me know and I'll send you an invite.
Briareos H on 25/1/2021 at 11:31
I'm faelnor on Steam, I just joined the group and sent you a friend request. I'm a frenchie currently living in Sweden so my timezone is CET (UTC+1).
I've played both with ACRE 2 and TFAR in the past, not sure which I used the most but I'll probably be ok, I may need a refresher if you set custom frequencies or need to switch between long-range and short-range radios and such but from a quick look at your videos, it doesn't seem that you use the advanced features too much. I'll get the mod package and try it out in the upcoming days :)
Thirith on 25/1/2021 at 12:55
Perfect. :-) Once I'm done with work, I'll accept your friend request.
At the moment we're not using the advanced features of ACRE2, nor did we with TFAR. For the mission types we play, it'd probably be too much of a bother, unless there are clear advantages. However, I've not looked into all of ACRE2's functions and features, so if there's anything there that might be interesting to us I'm definitely interested in hearing about it.
Out of interest: have you played any Arma using the ACE3 mod?
Briareos H on 25/1/2021 at 15:03
I've played missions where vehicle long-range radios were useful for relaying information from the infantry that couldn't reach that far, or where radio operators or commanders were able to switch between local groups and command/HQ to coordinate their attack, but that was definitely more useful in large PvP setups than small coop missions. Also useful during WW2 games.
The group I was part of for a short time used ACE3, so I'm familiar with it but we never really used any of its features as key elements to our missions, except maybe fast-roping and parachutes. We tried the medical system but quickly ended up abandoning it due to it being too cumbersome (might be better during PvP, but in coop missions what's the point of having a realistic medical system when enemies don't behave realistically with regards to cover or taking hits?). We also tried realistic navigation with MicroDAGR and map tools but it was also deemed too bothersome.
On the other hand, advanced interactions such as reload/refuel/repack/repairs, taking captives and fast roping are really nice and helpful during most types of missions.
Thirith on 25/1/2021 at 15:30
Yeah, that's definitely the impression I've had, though not from playing with ACE3 so much as watching videos of others using it. The realism features strike me as too cumbersome for the kind of sessions we do, but I like a lot of the additional functionality that's optional. Perhaps I'll try to run an in-between session sometimes where we play around with ACE3, to see if it adds enough that is worthwhile.
What group(s) did you play with?
Briareos H on 25/1/2021 at 16:26
A small (
http://www.battlegroup21.com/portal/) milsim-but-not-really unit which was an offshoot of one of the big French websites dedicated to FPS games. The good thing is that we never took ourselves seriously or tried to implement a realistic command structure or talk like real soldiers, it was more about (
https://www.youtube.com/watch?v=dCEl7TjRZjc) the fun than about the realism, which seems to be in line with the philosophy of your group :).
Thirith on 30/1/2021 at 12:25
... and I've managed to solve my problems with Vegas Movie Studio, so here's a short video of last week's Zargabad mission. Morris, we salute you.
[video=youtube;xyinw_TAz30]https://www.youtube.com/watch?v=xyinw_TAz30[/video]
Thirith on 6/2/2021 at 17:04
After some initial teething troubles (well, it is Arma after all!), we had a fun session, with henke (at least for the beginning), Jeshibu, Malf, Demagogue - and Briareos H! We started off with some truck stealing in Takistan, followed by a longer mission in Rosche, Germany, where we first protected an informant, the very German-sounding Pvt. Yusufzai (AKA Middle Eastern Man 2), and then took out a weapons cache after a pitched battle on a nearby cemetery. We finished up the session with a sortie to Fallujah, where we took out an enemy camp. Thanks to everyone!
I'll announce the next session very soon - it'll be in two or three weeks - and I'll send around the usual round of Steam messages to everyone.
PigLick on 7/2/2021 at 02:25
ah damn I forgot about this being on last night, for some reason I thought it was the following week.
Thirith on 7/2/2021 at 07:40
Oh no! That's a shame, PigLick... I can start sending reminder messages again half a week before the games.