The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Thirith on 13/5/2020 at 16:22
Due to unexpected circumstances involving a wandering band and an electrical socket, I won't be able to run an
Arma session this coming Saturday. Instead, we'll be returning to the battlefield the week after:
Quote:
The next Arma 3 coop session:
Date: Sat, 23 May 2020
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's online.
Thirith on 23/5/2020 at 16:06
Nice game! We just finished making Fallujah a safer place... especially with our final act on the road to glory. I'll again try to put together a video based on our endeavours, but in the meantime, thanks to henke, Jeshibu and Malf!
Thirith on 25/5/2020 at 05:16
And here's the video of last Saturday's session. It's got it all: legless soldiers, more unwitting war crimes*, Jeshibu's war crime envy and his resulting acting out against palm trees and traffic signs, Malf's impeccable skills of telling the difference between a garbage can and a civilian, Jesh's dainty little gun and henke feeling hurt not just once but twice. And that downright Hemingwayesque final exchange between Malf and henke, as the former was dying on the street: "It's a vehicle!" "Yes. Yes, it is."
[video=youtube;-rYNfyLGEUw]https://www.youtube.com/watch?v=-rYNfyLGEUw[/video]
*Is it worse to kill one civilian you've been tasked to protect, like last time, or two civilians but the one you're supposed to protect survives? It's a conundrum.
Quote:
The next Arma 3 coop session:
Date: Sat, 6 June 2020
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's online.
Thirith on 29/5/2020 at 17:20
Two things:
First,
Arma 3 and its various DLCs are greatly reduced this weekend. Anyone who wants to check it out and/or complete their DLC collection should probably go and check it out on Steam.
The other thing is that I again have to move the next session by a week, I'm afraid - my apologies for the inconvenience:
Quote:
The next Arma 3 coop session:
Date: Sat, 13 June 2020
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's online.
Thirith on 13/6/2020 at 17:19
What you didn't mention is that the truck was already lying on its side. First the two AA vehicles scarpered off into the distance because they were scared, and then one of them flipped on its side because of its shit driver. Ah, Arma... Never change.
Well, that was the second weirdest Arma session I've ever had, but I enjoyed the weirdness of it all with henke, Jeshibu and Malf. Video with high(?)lights to follow.
Sulphur on 13/6/2020 at 17:23
Cinéma vérité gifs, eh? I like it.
Thirith on 13/6/2020 at 17:32
Arma Dogme 95. Lars von Trier would love it, except there isn't enough violence against women.
Thirith on 15/6/2020 at 05:31
And here's a condensed version of the mission myself. Still not managing to get these down to a shorter length, at least not much, but considering how long the whole game was compared to the one three weeks ago, I'm getting there in small steps.
[video=youtube;ulMbqcKSmc8]https://www.youtube.com/watch?v=ulMbqcKSmc8[/video]
My personal highlights: Jesh getting out of the helicopter a bit earlier than expected, henke's aeronautical exploits, Malf trying to make friends with a helicopter and failing, a wounded Jeshibu crawling through a building *as it's getting shelled* and me realising that henke's proposing to blow up the car I'm standing right next to a split second before he actually does it.
I'll be away in two weeks' time, so:
Quote:
The next Arma 3 coop session:
Date: Sat, 4 July 2020
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's online.
Thirith on 4/7/2020 at 16:53
Smaller-scale session today, and pretty harrowing too, but good fun nonetheless.
To begin with, it was me and Demagogue, first fighting Dema's connectivity issues, then some Arma issues, but in the end we mostly fought my crap leadership and observational skills playing a small, quick mission called Combat Den (Chernarus), which gave us the task of clearing a camp of enemy units. We approached smartly, keeping the industrial buildings of Chernogorsk between us and the enemy. The camp was behind a small wall, so we approached that... and then I turned left and saw a bunch of enemy guards just standing on the road, looking at us - and then they opened fire. I died almost instantly, but Dema had time and the reflexes to hit the dirt, so he survived quite a bit longer. The Combat Den missions offer some (limited) respawning, so I was soon back in the game - at which point an absurdist ballet of death ensued - because I spotted someone on the ground and opened fire... killing Dema, and when he respawned he mistook me for an enemy and killed me. This went on, and we probably went through 2/3 of our available respawns, but finally we escaped the cycle of death, teamed up again (all the AI squad mates were dead by then) and cleared out the camp. We were tasked with searching it for intel, which we did - at which point someone (probably the enemy, but I wouldn't put it past our own Command to be behind it) started shelling the camp. We ran for the extract point, but by then some enemy units had holed up there and were waiting for us. They took me out pretty readily, and since there were no more respawns left, I watched as Dema hid in the grass and went looking for them. They got him in the end, but it was a tense standoff.
At that point, Al_B had also joined, so we finished with a Dynamic Recon Ops (Zargabad), which took us to a compound where we had to get some intel (probably on the weird SCP-like floating, spinning table that was in one of the huts), followed by clearing out the area around the nearby villa on a hill. And man... I don't remember ever facing that many enemies. We progressed slowly towards the market just outside the compound, but the militia just kept throwing guys at us, and it didn't get better once we'd found the intel. From about half an hour into the mission, we had no medkits left, so while we could always revive anyone who was down, we couldn't heal them up, so we were limping and bleeding all the way to the villa, where we were momentarily safe. Once we'd rallied there, after about an hour of gruelling firefights, we knew we had to head back and clear out the area, while there was a Hilux pickup truck with a machine gun doing circles around where we were. We did finally manage to clear the area and called in the evac chopper, but most of the AI would've taken a hell of a long time to get there, they were so badly wounded, so once five out of eight squad mates were on board the Hellcat evac chopper, I took an executive decision to get the hell out of Dodge. I'm sure the Hellcat went back to pick up the other three afterwards... Anyway, we finished the mission tired but victorious, with each of us having taken out a fair number of enemies.
Unfortunately I forgot to start recording the session because of the tech issues at the beginning - it would've been funny to see the nearly endless cycle of me shooting Dema by accident and him returning the favour until we wised up.
I'm hoping to run another session in two weeks (on 18 July), but I'll also add a couple of mods to the modset, so I'll prepare a more elaborate post about that. In the meantime, thanks a lot to Dema and Al_B!