The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Renault on 12/9/2019 at 18:28
I saw a lot of the Arma 3 stuff is on a pretty nice sale right now on Steam, anywhere from ~50-80% off depending on what you buy.
Thirith on 14/9/2019 at 16:28
We've just had a successful, if small-scale session, with Jeshibu, henke, Malf and myself. Only one mission was broken, and we won the other three, so hooray for us!
We started with Rezistancia on Altis, the first of a three-part mini campaign, which had us starting in t-shirts and shorts and pretty much nothing else. We did get some starter weapons but very little ammo, so the idea was that we'd rise up against CSAT, which was occupying our little part of the Mediterranean. Our first sortie ended when Jesh flipped the pickup truck by running into a rock (and it wasn't even a big one), but once we'd restarted, we took out a group of enemies with a truck, which got us better gear and radios for three of us, then another truck, and soon we were kitted out. Our task was to blow up an enemy helicopter - which proved more difficult than expected, because the enemy units around the helicopter were more numerous and better at actually shooting us rather than the picturesque landscape around us. Still, we managed, after a difficult firefight, and that helicopter is history.
Next up: Thunder Ridge (Altis), in which we had to find a downed Ghosthawk helicopter, blow it up to make sure the enemy wouldn't get their hands on it, free the survivors from the crash and fly out of there. I'd taken a PCML launcher along, which perhaps wasn't necessary, as there was nothing to shoot it with and it meant I ran out of breath every 2-3 minutes, but we survived the waves of attackers, freed the prisoners and flew into the sunset on our 'liberated' Hummingbird.
Finally, we did another Firefight mission, this time liberating Panagia. It was more difficult than other Firefight missions, because the environment was very green, with trees and bamboo groves surrounding the town. It was also more mysterious by far due to Schroedinger's garage, in which Jesh and others flickered in and out of existence, sometimes while they were being patched up by Malf. Still, though we almost all died in the end (I think two of us were down and the others were hurt), henke took out the last enemy and we took our bloodied selves back to base for tea and biscuits.
The next session will probably be in two weeks (28 September), though I'll confirm soon. Till then!
Thirith on 16/9/2019 at 08:52
And here's the confirmation:
Quote:
The next Arma 3 coop session:
Date: Sat, 28 September 2019
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's on Steam.
bob_doe_nz on 18/9/2019 at 06:28
One of these days I'll have to buy Arma3 and fingers crossed, try a game. Assuming the lag doesn't make it bad...
Thirith on 18/9/2019 at 08:31
Piglick plays with us and he's in Australia. His pings are generally very high and there are often problems with the radio, but for the game itself it doesn't seem to be too bad. If internet connections in New Zealand are as good as Australia or even better, you should be fine.
Thirith on 28/9/2019 at 16:41
Great session - thanks to henke, Jeshibu, Malf and Sulphur for joining!
We started with Hotel Sahrani, set on the Arma 1 map of, well, Sahrani, where we had to interrupt a conference at an ugly hotel. It wasn't easy, not least since there were machinegunners and snipers all over the hotel roof and balconies, and we ended up having to go through the hotel room by room, floor by floor, to clean it out. It was gruelling but we managed in the end.
Second mission took us to Takistan: PMC: Hostage Rescue. Since we were already there, though, we also took out a warlord at the same time. Takistan's a very unique map with its deserts, green patches and collections of huts and compounds, and the Takistani insurgents put up strong resistance, to the point where we first died on our way to the hostage. I watched an insurgent first wound henke, then, after waiting for Malf to approach in order to patch henke up, put a bullet in henke's head and take out Malf. We did finally manage the second time around, though the escape chopper had a mind of its own... so, after it failed to take us to safety, Malf put it out of its misery with a well-aimed RPG. MISSION ACCOMPLISHED!
Finally, we cleared out Alikampos (Firefight: Alikampos)... which first proved more difficult than expected, since henke dropped out due to network issues - and he was the guy with the AT weapon! The enemy MRAP's grenade fire kept us pinned down, especially Malf, but then Jesh made a heroic run for a downed AT soldier, got his rocket launcher and took care of the MRAP. Hooray, and congrats to Jesh for the great final shot of the session. (My money had been on him getting shot to bits by the MRAP, but on balance I'm also happy with this result.)
And that was it for today. Next Arma session should be in two weeks, but I will confirm soon.
Jeshibu on 28/9/2019 at 19:42
Thanks for hosting again, Thirith! Here's the other end of that gif.
[video=youtube_share;g6fhKkiLv9s]https://youtu.be/g6fhKkiLv9s[/video]
henke on 29/9/2019 at 06:43
Hahaha, wonderful. :D
Thirith on 29/9/2019 at 09:10
It was a fun session; I think we lucked onto a couple of missions that worked well (rather than just 'they worked well - for Arma'). They also adapted well to the actual number of players, which is rare. I'm thinking I should have a look at the missions I've got that are set on Arma and Arma 2 maps and make more use of them.