henke on 13/6/2013 at 10:19
The quality of the game wasn't the issue, whether or not it pisses off the fanbase was. Since DXHR was on PC/Consoles it's safe to say that that's the systems the fanbase has. They don't necessarily have iPads. The teaser video was so vague that it could've been aimed at noone but the existing fans, so when they then reveal that the thing in question is a game for a device that probably 75% of them don't have, it's going to grate.
As for the controller rumors: Wheee! :D
june gloom on 13/6/2013 at 20:13
I will say that to its credit, the tie-in novel that this is a sequel to was actually decent. Not the best book I ever read, but it's certainly not shit.
henke on 15/6/2013 at 07:39
[video=youtube;fw3w68YrKwc]http://www.youtube.com/watch?feature=player_embedded&v=fw3w68YrKwc[/video]
Also, Pocketgamer has had some hands-on time with the game and they have (
http://www.pocketgamer.co.uk/r/iPhone/Deus+Ex%3A+The+Fall/news.asp?c=51413) a preview up. Mostly they like it and say it feels very Deus Exy, and apparently the controls work well enough as long as there's no shooting going on.
Quote:
The controls work surprisingly well, and give you complete access to all your strategic options at all times. I was able to sneak up on goons, score headshots, and evade capture with ease. If you play Deus Ex as a stealth game, you'll find the controls to be perfectly capable.
They, of course, fall apart when you get rumbled and the game transforms into a full-on shooter. It's serviceable, but suffers from the same problems as any attempt to graft an FPS onto a pane of touch-sensitive glass.
heywood on 23/6/2013 at 14:53
Some discouraging news...
(
http://www.polygon.com/2013/6/21/4451988/square-enix-makes-leadership-changes-to-all-studios-new-aaa-hitman) http://www.polygon.com/2013/6/21/4451988/square-enix-makes-leadership-changes-to-all-studios-new-aaa-hitman
Quote:
Eidos-Montreal has also named David Anfossi as its new studio head. Anfossi served as executive producer on cyberpunk action game Deus Ex: Human Revolution. He will oversee development on the Thief reboot, announced earlier this year, as well as two in-development unannounced projects.
Square Enix's Montreal studio will shift its focus to mobile development, with an emphasis on tablets. Patrick Naud, the studio's current assistant director, will step into the studio's central leadership role. The developer will also focus on games related to the Hitman franchise, and will eventually take on other products outside of the brand.
Ostriig on 23/6/2013 at 17:26
I am not pleased.
heywood on 24/6/2013 at 15:12
I don't know how they expect to increase profits by selling $10 tablet games instead of $60 PC/console games.
Sure, once you have an established brand, lots of game assets, and tech you can churn out episodic content for relatively little cost. But the market for that kind of content is small, mostly the dedicated fans of a franchise. Unless they can deliver another blockbuster AAA title to bring in a whole new set of fans, the customer base for titles like The Fall will just keep shrinking.
Chade on 25/6/2013 at 00:13
I get the feeling from your posts that you believe Eidos Montreal and SE Montreal are the same studio? I don't believe that is true. At the very least, they have different addresses.
What is happening at SE Montreal doesn't necessarily impact Eidos Montreal.
Ostriig on 25/6/2013 at 09:00
Oh! So there's a studio called Square Enix Montreal. Polygon's choice of words wasn't the best, especially with that 's. I am no longer displeased.
Chade on 25/6/2013 at 13:34
It tricked me at first too, very confusing wording. All I've done is google each name and noted that the first address I found for each company is different, so take this with a grain of salt.
heywood on 26/6/2013 at 00:46
Hmm. Thanks for checking, gives me some hope for now.