Nameless Voice on 19/12/2006 at 00:50
I've added links to those three sections (property index, link type index, receptron effect index).
A little messy, maybe.
I wasn't sure which section to put them under, but at least they're there now.
wekes878 on 17/3/2007 at 19:11
Quote:
I just wrote a CamVator tutorial
Okay, got a couple questions for this (bear with me, I haven't been messing around with Dromed for very long):
Is the "player" link supposed to be Garrett (-2099), or something else? The motion in game is of the player walking instead of the view gliding along like it would on a raft or elevator.
Also, I have the button initializing the conversation in the game, but the motion on the camvator caused by TPath (between TerrPt markers) starts automatically when I go in-game (Alt-G). I had the lever in there earlier to initiate the conversation but nothing happened when I tried using it. Is there a way to get the same button to initiate both conversation and TPath?
R Soul on 17/3/2007 at 22:39
You literally type Player because when the game is running, an object called Player will be used to represent you.
The button that starts the conversation could also have a ControlDevice link to the CamVator, which will then travel to each TerrPt on the route.
Yandros on 18/3/2007 at 04:08
The vator is moving from the start for one of two reasons most likely - either the lever you mentioned has its joints set to On, or the vator has the Moving terrain property set to True.
Telliamed on 18/3/2007 at 05:53
Quote Posted by R Soul
You literally type Player because when the game is running, an object called Player will be used to represent you.
I added a glossary entry for (
http://whoopdedo.org/doku/glossary/ps#player) Player. And I'll look for a few places where it can be linked from, but keep watch for other places where it might be useful. (I confess to not reading most of the updates from the last month.)
The glossary is easy to fill out, you don't need all the technical experience most of the editors are relying on. It's just simple explanations of the common terms and phrases every Dromeder is going to encounter. And it helps if articles link to glossary terms when appropriate.