ZylonBane on 30/7/2007 at 19:55
Show me a kid who doesn't have at least one game system at home, and I'll show you someone who's either homeschooled or Amish.
The cluelessness... it burrrns....
DaveW on 30/7/2007 at 20:54
The way you used "cult fame" was also rather odd, because supposedly all gaming is cult (that's a load of crap, but whatever) - why did you say that Deus Ex was of cult fame? If all games are that's a fairly useless statement to make.
Upon the release of GTA: San Andreas, I remember walking around school and it was impossible not to hear some moron talking about it. That doesn't sound very cult to me.
Pyrian on 30/7/2007 at 21:43
...
I'm going to need more popcorn. :p
Jashin on 30/7/2007 at 23:13
Quote Posted by DaveW
What is your point? The fact that it worked would make them do it again - especially if they knew, as some people are implying, that if they didn't the game wouldn't be as popular.
complete speculationYes, my small dialouge was totally serious. Also, console specifications effects one thing, and one thing ONLY. And that's level size, not the skill system, not the gameplay - purely level size. Just like it did in The Conspiracy, but as I've said that kept the skill system and whatnot.
complete speculationWhy would Ion Storm universalise ammo just for the Xbox? The most popular FPS's on the Xbox have them!
complete speculationAnd why screw with the inventory system when they left it in the PS2 version?
good that you askedRead your own post. You have more questions than answers, and your position is based on the assumption of "why would they do that? therefore it
must not have been true." You're severely lacking in facts.
Why did they do what they did? They built small, indoor levels under the stifling memory limitations. They streamlined many of the potentially confusing operational aspects of dx for the console controller. They made it more player-friendly with the simplified inventory and universal ammunition. It's a dramatic combination of "console specs, console controls, and console audience."
They "dumbed down" the game cus at the time they thought the dx experience was comprised of "choose your path" and "choose your method of progression," both of which are still present in IW. The inventory navigation, the ammo juggling, the item hogging, as far as the developers were concerned were non-essential elements of the DX experience. "Trimmed of the fat," they called it. In essence, they removed all the signaling elements of a traditional RPG, removing any traces of DX's rpg ancestry. DX was primarily a RPG, whereas IW was FPS-heavy.
Ion Storm made history after that. Angry fans witch-trialed IW, lambasting it as satan's spawn, an abomination from the deepest of the darkest yada yada yada. What little positive IW had was glossed over by the overwhelming negatives. Facts are mingled with fiction, civility gave way to compounding riffraffity, etc. etc.
The end.
A totally separate point is why the ps2 DX turned out fine: Well, isn't it obvious? The Conspiracy was a hackjob port of a PC game. IW was built from the ground up to work on the console. The former unequivocally led to the latter.
kidmystik101 on 31/7/2007 at 00:35
Quote Posted by DaveW
Why would Ion Storm universalise ammo just for the Xbox? The most popular FPS's on the Xbox have them!
Lies. Even halo had different ammo types for weapons.
heywood on 31/7/2007 at 00:48
Arghh, not this again. :nono:
Could we just get back to talking about the games?
ZylonBane on 31/7/2007 at 01:14
As it turns out, trying to figure what went wrong with IW is vastly more fun than playing IW. There are just as many consipiracy theories, and way fewer vents!
DaveW on 31/7/2007 at 01:23
Quote:
Read your own post. You have more questions than answers, and your position is based on the assumption of "why would they do that? therefore it must not have been true." You're severely lacking in facts.
Except the interview where it explains why you're completely wrong. The funny thing is,
you're the one lacking any evidence except "Oh, I think he's lying! I'm right!". Do you listen to yourself? I give you
facts, you dismiss them because they disagree with your bullshit, so supposedly I'm lacking in any? That's a very crap way of discussing something.
Quote:
Why did they do what they did? They built small, indoor levels under the stifling memory limitations. They streamlined many of the potentially confusing operational aspects of dx for the console controller. They made it more player-friendly with the simplified inventory and universal ammunition. It's a dramatic combination of "console specs, console controls, and console audience."
Read my post. I've already said that the small levels were clearly due to the Xbox. Now, as for all the streamlining - I point you to the interview. Just to help you, everything you just said (except the levels)
goes against the interview and therefore is complete speculation. Although your use of "complete speculation" is confusing, I said that console specs only affect level size, and apparantly that's speculation? What?
Quote:
They "dumbed down" the game cus at the time they thought the dx experience was comprised of "choose your path" and "choose your method of progression," both of which are still present in IW. The inventory navigation, the ammo juggling, the item hogging, as far as the developers were concerned were non-essential elements of the DX experience. "Trimmed of the fat," they called it. In essence, they removed all the signaling elements of a traditional RPG, removing any traces of DX's rpg ancestry. DX was primarily a RPG, whereas IW was FPS-heavy.
Well, removing any traces isn't accurate.
At all. But the rest is true. However, it has nothing to do with the console - it was about making the game far more focussed rather than a random sprawl of systems like the original was.
Quote:
A totally separate point is why the ps2 DX turned out fine: Well, isn't it obvious? The Conspiracy was a hackjob port of a PC game. IW was built from the ground up to work on the console. The former unequivocally led to the latter.
Had they actually thought that the inventory, skills, and ammo system would impact sales on the PS2, they would have changed it. Yes, that's speculation - but they put lots of effort into the rest of the game, such as remaking all the animations using motion capture and remaking some of the models and making entirely new cut-scenes. All of that for a game that wasn't going to be popular?
Use your head.Quote:
Lies. Even halo had different ammo types for weapons.
Uh, that's the point I was making. As in, all the popular FPS's have different ammo types. So the developers wouldn't think "That game's popular, let's do the opposite just to make less people like our game".
The_Raven on 31/7/2007 at 01:32
THE INTERVIEW, THE PR INTERVIEW, EXPLAINS EVERYTHING. I DIDN'T LIKE IW UNTIL I READ THE PR INTERVIEW.
The point: this is getting very old.
DaveW on 31/7/2007 at 02:14
Then don't read it. :rolleyes: