nbohr1more on 17/6/2018 at 02:44
The reason why we list Soft Shadows as "experimental" in 2.06 is:
1) In-game Anti-aliasing (MSAA) does not work properly on Nvidia hardware
2) We plan to attempt having light center size defined on a per-light basis
The first item has been a major pain point and has brought countless support questions.
MSAA has finally been fixed properly internally so we are giving early access to that build as a beta download:
(
https://www.moddb.com/mods/the-dark-mod/downloads/tdm-206-vertex-buffer-beta)
bassoferrol on 17/6/2018 at 21:17
Now I´m on Windows 10.
My desktop res is 1280x1024 but I always use 1280x960 for games.
The thing is that I can´t get the latter resolution to work.
Created an autoexec.cfg file and put it into root folder with this content:
seta r_customHeight "960"
seta r_customWidth "1280"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_fovRatio "1.333"
seta r_displayRefresh "60"
but the only thing I get is a screen with a blue ribbon in the lower part of the screen and 75 fps considering 1280x960 is only 60 hz in my monitor.
That wasn´t the case under Windows 7.
Moreover my hardware now is I7-8700K, GTX 1060 6GB and 16GB RAM 2400 MHZ (dual channel)
nbohr1more on 17/6/2018 at 21:51
Quote Posted by bassoferrol
Now I´m on Windows 10.
My desktop res is 1280x1024 but I always use 1280x960 for games.
The thing is that I can´t get the latter resolution to work.
Created an autoexec.cfg file and put it into root folder with this content:
seta r_customHeight "960"
seta r_customWidth "1280"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_fovRatio "1.333"
seta r_displayRefresh "60"
but the only thing I get is a screen with a blue ribbon in the lower part of the screen and 75 fps considering 1280x960 is only 60 hz in my monitor.
That wasn´t the case under Windows 7.
Moreover my hardware now is I7-8700K, GTX 1060 6GB and 16GB RAM 2400 MHZ (dual channel)
On Nvidia hardware when you enable Soft Shadows, the game forces you into "Frame Buffer Objects" (FBO) mode which is always Native Resolution.
To disable that behavior set:
r_nvidiaOverride 0
r_useFBO 0
r_fboResolution 1
be forewarned that doing this will result in self-shadow glitches if you use Soft Shadows.
One thing you can do to reduce the resolution to below your native resolution while in "FBO mode" ( r_useFBO 1 ) is to use a fractional resolution multiplier.
So, for example if you take the resolutions and divide their products you get that 1280x960 is 0.9375 of 1280 x 1024.
You may the set
r_fboResolution 0.9375
to achieve a downscale of that amount.
See here:
(
http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.06)
bassoferrol on 17/6/2018 at 23:17
That seemed to work (or is it placebo)
autoexex,cfg
r_useFBO 1
r_fboResolution 0.9375
although I took a snapshot and it is 1280x1024 and FPS shows 75.
Been tinkering again with Darkmod.cfg and
seta image_useNormalCompression "0"
seta image_useCompression "0" give much shorter loading times.
Also
seta pm_walkspeed "95"
seta sensitivity "4"
seta in_pitchspeed "120"
seta in_yawspeed "120"
make the game go smoother more like Thief.
nbohr1more on 18/6/2018 at 03:33
Quote Posted by bassoferrol
That seemed to work (or is it placebo)
autoexex,cfg
r_useFBO 1
r_fboResolution 0.9375
although I took a snapshot and it is 1280x1024 and FPS shows 75.
Been tinkering again with Darkmod.cfg and
seta image_useNormalCompression "0"
seta image_useCompression "0" give much shorter loading times.
Also
seta pm_walkspeed "95"
seta sensitivity "4"
seta in_pitchspeed "120"
seta in_yawspeed "120"
make the game go smoother more like Thief.
Good finds. You should try
tdm_lg_interleave_min 1
tdm_lg_interleave 3
and see if things improve further.
On another note, update 2 of the vertex buffer beta is up:
(
https://www.moddb.com/mods/the-dark-mod/downloads/tdm-206-vertex-buffer-beta)
fixes most issues with glass rendering when MSAA is OFF.
So to summarize:
1) Provides Real MSAA during FBO mode (nvidia users gain the most benefit here)
2) Fixes artifact issues with resolution scaling (anything other than r_fboResolution 1)
3) Has Doom 3 BFG style vertex buffers for better multi-core performance
4) Includes Intel GLSL fix and the Shadow Softness slider
bassoferrol on 18/6/2018 at 15:21
I don´t know what tdm_lg_interleave does but the game runs ok.
My main issues are now:
Footsteps: you seem to be walking wearing high heels. Too noisy. Should be like those in Thief.
Sometimes there is a lag when jumping into water (Volta mission)
Fog has a banding effect (maybe it´s Nvidia issue only) in Volta mission.
Many object edges and textures have a flickering effect and look jaggy as if there was no antialiasing. I´m using 4x A/A and 16x A/F but my res is only 1280. Is that the culprit?
nbohr1more on 18/6/2018 at 16:37
Quote Posted by bassoferrol
I don´t know what tdm_lg_interleave does but the game runs ok.
My main issues are now:
Footsteps: you seem to be walking wearing high heels. Too noisy. Should be like those in Thief.
Volta missions and Shadows of Northdale have custom footsteps, do you prefer either to the default ones?
Quote:
Sometimes there is a lag when jumping into water (Volta mission)
If the water doesn't have murk, you might try disabling "double-vision" to reduce the impact. g_doubleVision 0 alternately, disable post-processing (bloom)
Quote:
Fog has a banding effect (maybe it´s Nvidia issue only) in Volta mission.
Yes, we still need to improve our fog effect. Disabling post-processing may improve this as well.
Quote:
Many object edges and textures have a flickering effect and look jaggy as if there was no antialiasing. I´m using 4x A/A and 16x A/F but my res is only 1280. Is that the culprit?
Down-scaling in FBO may not be ideal here. One thing I recommend that you try is running at Native Resolution but use FXAA in your Nvidia drivers rather than 4x AA in-game.
bassoferrol on 18/6/2018 at 19:15
No, with FXAA instead of in-game screen settings the objects look very, very jaggy.
With the in-game settings the quality is much better.
It is the contour of objects such as lamps, doors, picture frames, etc. I´m not really worried about this. In general, the game looks great although I think that a lot of textures in this game look like plastic or plasticine. More like a cartoonish copy of the supposedly original textures. Too brilliant in colours by default. Something like an excess of light and even colour.
It must be a matter of taste though.
nbohr1more on 18/6/2018 at 19:42
Hmm.
It looks like that table is kinda low polygon?
We made a bunch of assets like that when TDM players struggled to run on high-end hardware back in 2009.
Some of them have been upgraded but others haven't been touched.
Unless you're referring to the texture on the table? That might be a low resolution texture.
If it's truly an AA issue, then it is one of two things there:
1) In-game AA for TDM 2.06 without the patches I mentioned earlier is just resolution down-scaling and it's not a very good down-scaler.
We do not recommend using AA with FBO "unless you have the patch".
2) MSAA is conditional, eg it smooths more or less depending on your grazing angle.
Please post your Darkmod.cfg