Yandros on 30/10/2007 at 17:25
Quote Posted by Digital Nightfall
:nono: You using your PC to post on the internet contributes to Global Warming. :sweat:
Hey, since Al Gore created the internet, this means he created global warming too! What a sly dog - create something and then win a Nobel prize trying to convince the world to help undo your mistake... :nono: ;)
R Soul on 30/10/2007 at 17:58
Quick! Post a new screenshot or some new info before a full scale global warming debate happens in this thread :p
phide on 30/10/2007 at 18:24
Well, it seems as if there are quite a few posts previously that are kind of hitting the same points, going back and forth a bit, but I think I want to focus on this one:
Quote Posted by Fidcal
The 5% [speed] plus player comes along and complains 'I don't get this mission, I just run in the gateway, steal the treasure and get Mission Complete all in two minutes. He never even finds the main route. He did not intentionally cheat.
I would say that fuddling about with the cvars inevitably introduces the capability for things to 'break'. I've always been a fan of John's engines, particularly Tech 4, and I like finding out just what sort of bizarre things I can do to cause them to crash (as they tend not to crash as easily as others). To do that, I kind of have to break out of the box and basically feed cvars ridiculous values. Had id restricted the values more than they did, I'd probably have a more difficult time getting it to crack and splinter. But, hey, that's not id's fault -- if I do stupid things with the cvars, I know to expect that stupid, unintended things might happen. If I set r_customHeight to 388100.3, I'm just
begging for it.
It's really the same sort of situation you guys have, or will have, here. If you leave the cvars open, you're going to have people jamming stupid values in, even if they think they're okay or "safe". With id/Activision, this
could be a support liability. Surely there's some cvar I could set that would cause Doom to stop working entirely. If called Activision about it, they'd probably tell me not to do that again, perhaps calling me a "very bad man" for doing so the first time. Now, the beauty of the Dark Mod is that there doesn't need to be any real end-user support line. The users downloading are going to be pretty much on their own save for users offering help in the forum. I think that makes a fairly compelling case for leaving TDM pretty much wide open. There isn't really any liability there: You break it, you buy it, so to speak.
In any case, I think there are good reasons to leave it open, and good reasons to keep it closed, so I totally get where you're coming from. If anyone's keeping track, my personal preference is that it be kept fairly open. If someone happens to totally blow a mission because they fiddled with the run speed, they'll probably only need to wipe their CFG and have the game build a new, clean one with default values. FM authors need only be concerned with satisfying users who stick with the default values, and they can demand that in the readme (or whatever). I'd say it's no big deal.
Fidcal on 30/10/2007 at 19:11
For me, it's not a matter of it being either open or closed but the ease and routine way of doing it that makes the defaults meaningless. This is why I favour a separate mappers' edition so it will be as similar to the T2/Dromed situation as I can think. Hopefully only those who are genuinely researching or very unhappy they couldn't continue a mission without cheating or any number of valid reason, will use this from time to time. I can't remember ever playing a T2 mission through Dromed - not in the sense of playing it for leisure with an advantage. I've looked at a few to learn something, and certainly of course to test my own missions.
Global warming is just a lot of hot air - I don't see what it's got to do with this thread at all. :confused:
BrokenArts on 30/10/2007 at 19:19
Quote Posted by Yandros
Hey, since Al Gore created the internet, this means he created global warming too! What a sly dog - create something and then win a Nobel prize trying to convince the world to help undo your mistake... :nono: ;)
Ohhhh I beg to differ, haven't you heard?
(
http://modetwo.net/users/brokenarts/SNL.wmv) Al Gore I couldn't resist. :p
Capela on 30/10/2007 at 23:20
Just for fun:ebil: can you imagine, a thief run around with a chain saw in his hands :sly:
jay pettitt on 31/10/2007 at 00:19
Quote Posted by Fidcal
Global warming is just a lot of hot air...
Quoted for great truth. ;)
Digital Nightfall on 31/10/2007 at 04:33
Quote Posted by Fidcal
Global warming is just a lot of hot air - I don't see what it's got to do with this thread at all. :confused:
Filling the void left by the missing copyright discussion, of course! :D
Okay, okay... I am to blame for this. Sorry. :cheeky: No more glbl wrmng plz.
agrash on 7/11/2007 at 19:44
Wow, i just saw that new trailer about blackhaert manor
it looked very good! i wonder why those guards are guarding a pagan manor (?) or perhaps a secret pagan way to a 'human' manor, anyway the point is that it looked very good :D
I also liked those technical demo's with the rope climbing. I like the arrow physics with the boxes & that arrow that was shot on top of the roof which you can climb on :thumb:
still a year to go, but i'll be fine if we get updates like that once in a while
imperialreign on 8/11/2007 at 01:12
still lookin great, y'all! Screw an official T4, TDM will pwn!
Hey, BTW, seeing as how I never heard response back . . . after I have some 'official' schooling under my belt next semester, y'all want me to get back in touch about trying to lend a hand?