Domarius on 10/9/2004 at 06:27
Scarlett, yeah, I'd say Win98 is the problem, judging from the soundblaster page.
Body Awareness
I think the whole excessive headbobbing thing is STUPID. As ZylonBane pointed out once, when I move around, jump, run, whatever, my brain automatically causes my eyes and head to focus on where I'm headed, so it's naturally a smooth ride. Attaching a camera to the head joint of the model at a fixed angle and saying it's realistic is just bloody stupid.
The camera shouldn't move at ALL in response to any of the animations. We have enough limitations (viewing through a screen, which is 2D, etc. etc.) without having more things get in the way.
Muzman on 10/9/2004 at 06:41
I suspect it's mostly a performance thing. On my machine Thief 3s headbob etc created an effect not inconsistent with the first two and certainly nothing unpleasant (except for running up stairs) and the first two have the best most involving player movement physics ever (TDS's default lean is shite of course).
A mild head bob of some sort is far better than none.
The turning thing probably wold have been better done in a manner similar to the Hitman games; if he turns his head a certain direction, after about a second he lines the rest of himself up automatically.
I can see why they wouldn't want to do something like that; there's a much more complex animation system needed for starters, then it could happen at some inopportune moment and you fall off something (not that that consideration seems to have prevented them stuffing up the bow draw)
I don't have a huge problem with the way it is, even though it's pretty odd to have to turn your heard to make sure the rest of you is pushed around the right way. After a while I got a kick out of walking sideways along precarious places while looking around at the same time.
Domarius on 10/9/2004 at 10:00
Maybe I was a bit harsh there.
I forgot to mention that I haven't actually played T3 specifically, and I will have to wait till I play it to see how it feels particular to T3 (every game is different), but I have found it annoying in other games. Like in GhostRecon, where if you're laying down onthe ground, and "side step" you start moving in the opposite direction first, for about 1 second, and then you start to move the other way for as long as you hold the button. When you're in 3rd person, you can see the reason for this, cause the soldier re-adjusts his body a bit and then starts to move, but in first person, it's really annoying when you don't know what's going on.
Valkyre on 12/9/2004 at 23:03
I've been drooling over the thought of someone using the Doom 3 engine for Thief mods. Excellent work so far! :thumb:
bloodyzeppelins on 13/9/2004 at 01:10
Wow, this is some really impressive work... looks like I'll have to go out and buy Doom III.
Its amazing what an SDK could have done for TDS... maybe more people would have bought it. Eidos missed the opportunity.
Renzatic on 13/9/2004 at 01:16
I wouldn't write off the T3 SDK just yet, they might be finalizing it for public distribution as we speak.
...a really optimistic outlook, I know. But I think we might see one before it's all over with.