Cosmos on 24/9/2007 at 16:05
Perhaps it's the video quality, or the monitor I'm using, but from above, the water looks like an oil slick--the reflection is TOO perfect. Then when the player plunges beneath the surface, it reminds me of when somebody forgot to properly implement a water brush in the dark engine... and Regarding Dram's screenshots, will large amounts of real foliage (not foliage-textured brushes) be likely in the final level?
New Horizon on 24/9/2007 at 16:13
Quote Posted by Cosmos
Perhaps it's the video quality, or the monitor I'm using, but from above, the water looks like an oil slick--the reflection is TOO perfect.
A lot of this stuff is still work in progress.
Quote:
Then when the player plunges beneath the surface, it reminds me of when somebody forgot to properly implement a water brush in the dark engine...
The underwater murkiness had yet to be added when this map was made. Everything in Dark Mod is WIP.
Quote:
...and Regarding Dram's screenshots, will large amounts of real foliage (not foliage-textured brushes) be likely in the final level?
Yes, I think this might have been addressed earlier in the thread. Those are placeholders as it is a ..you guessed it...WIP map. ;)
cacka on 26/9/2007 at 14:05
Looks fantastic (as always).
Guard walking animation looks great. Is that mocap or what? I'm glad they don't have some shaky unnatural powerwalk like in TDS or, god forbid, morrowind :D
242 on 27/9/2007 at 12:41
Quote Posted by cacka
Looks fantastic (as always).
Guard walking animation looks great. Is that mocap or what? I'm glad they don't have some shaky unnatural powerwalk like in TDS or, god forbid, morrowind :D
TDS animations looked quite realistic and fluid. TDS did use mo-cap, Morrowind - didn't.
New Horizon on 27/9/2007 at 12:45
Quote Posted by 242
TDS animations looked quite realistic and fluid.
Obviously not looking at the same animations I saw in TDS. The ones I saw were stiff and unnatural.
sparhawk on 27/9/2007 at 16:21
Quote Posted by 242
TDS animations looked quite realistic and fluid.
I'm sure they had access to real actors with broomsticks in their ass, which they used as reference or for mo-capping, otherwise I can't see how they got this effect as good as it was.
Personally I would like to see a more natural movement, but of course that's just individual preferences.
SubJeff on 28/9/2007 at 16:55
Any DromEd mappers care to comment on the videos? I've seen them before but everytime it's just :eek: because I can't wait to see FMs in this engine with this toolset.
Fidcal on 28/9/2007 at 17:49
Some time since I played through that map so I had another walk through. Wow! It is good. We mappers are still exploring what can be done and that will continue after launch for years - T2 FM makers are still pushing the envelope. Don't take anything you see as a 'limit' but just what the mapper was trying out in that map. I see what is meant about the water reflection looking a bit like oil slick (though I have seen water just like that years ago down the local canal at night - and no, it wasn't covered in oil slick!) - but it just needs the wave frequency increasing or else making it completely still might work better. Of course it does not have to be so reflective - there are lots of possibilities for water.
The video is a fair representation of walking through the real thing except the visual quality is better in the game itself of course. What struck me is the lovely slopes to the streets and the detail everywhere.
I've just been fooling around with torrential rain in a mini-mission and water streaming down a yard. I've probably overdone it but hey! it's fun to try stuff out. Nothing that any one mapper does will define the limits of Dark Mod. The thought of what is yet to come is really exciting even to us mappers. :cheeky:
Gambit on 28/9/2007 at 18:25
Doom 3 engine has a lot of possibilities.
In the game Prey they tweaked it so that you can defy gravity, shoot enemies from the other side of a portal, and even shoot yourself from the other side of a portal that opens behind you.
Yandros on 28/9/2007 at 19:39
Quote Posted by Subjective Effect
Any DromEd mappers care to comment on the videos?
It's really astounding, I can't wait to walk around and then learn to build environments with this thing! I'm hoping to be done with all my T2 projects by the time this thing goes live - if not before. I expect TDM to be my primary creative outlet for many years.