Gingerbread Man on 9/9/2004 at 05:55
Well, of course they're going to call it a "top class game"
That's like Amazon saying the Segway is the future of transportation.
Thirith on 9/9/2004 at 07:40
Cheers (but did there have to be so much maths? I thought I'd left maths pretty much behind when I left grammar school... :D ). It's definitely clearer to me now what the practical difference between the two is. Has regular bumpmapping ever really been used in games? At most I remember coming across specular bumpmapping.
aville on 9/9/2004 at 14:36
Very nice. Will it be possible to place the door handles in the middle? :ebil:
SneaksieDave on 9/9/2004 at 14:39
The potential for this is just too scary. Looking great! :thumb:
Are you guys planning body awareness (if perhaps implemented a bit better)? Here's a vote FOR it.
Fingernail on 9/9/2004 at 15:04
Body awareness is something we will be trying to incorporate, yes.
EDIT: Wow 4 pages...we now have a crazy blog...set up by Phil. (
http://darkmod.blogspot.com/)
Expect much craziness. A proper website is coming soon.
Thirith on 9/9/2004 at 16:51
Quote Posted by SneaksieDave
Are you guys planning body awareness (if perhaps implemented a bit better)? Here's a vote FOR it.
I think the problem with TDS's body awareness was that not only did you have a body that was graphically displayed, in some ways it had more control than you had, as Garrett would try to adjust his position. There were moments when that worked okay, and others where it simply took away control from the player. If this mod simply displays the player's body, there's no need to worry about the latter sort of body awareness, is there?
Renzatic on 9/9/2004 at 21:56
You could have body awareness and still keep the control. I think ISA set it up the way they did in Thief 3 simply for realism, but you could keep it in and still have the model move around as he would in Thief 1 and 2. It'd just look a little funky at times.
Aja on 9/9/2004 at 22:55
I read in an interview somewhere in which they said that implementing 3rd person made a lot of the body awareness problems much easier. This confirmed what I had suspected: that it was a bit of a hack job. All they did was graft the camera to Garrett's 3rd person head, thus the clunky movement. I'm no programmer, so I don't know what's possible or not, but for your Dark Mod I would try to build body awareness around first person, not the other way around.
Scarlett on 10/9/2004 at 01:21
Quote Posted by Domarius
Yep.
Remember the part on that page where it says "To fully enable EAX 4.0 ADVANCED HD on Star Wars Jedi Knight: Jedi Academy, please download the latest patch from here."? That probably suggests that the game doesn't support it without the patch, and therefore, "the game needs to support EAX", not "EAX magically makes every game sound cool" :)
And if you go to the main EAX 4.0 page
(
http://www.soundblaster.com/resources/read.asp?articleid=86&cat=3)
It says down the bottom "EAX 4.0 ADVANCED HD games are now available.", which probably means they weren't previously, and therefore you need a game that actually supports EAX 4.0
And at the very bottom of that page, it says;
"* The EAX 4.0 ADVANCED HD driver is currently available for the Sound Blaster Audigy (Windows 2000 and XP only), Audigy 2 and Audigy 2 ZS (Windows 98SE, Me, 2000 and XP). It is not available for the Audigy LS and the USB Sound Blaster Audigy 2 NX."
So of course it didn't make a difference on your SBLive! card.
Yeah, yeah, i have the patch and everything. At Quake's start-up it says "EAX 4.0 emulation support detected", so i assume by that, that everything was working as it was suppose to - and it's nothing like what Creative claims. Although, because the system my Audigy card is on uses Win98, i apparently won't be able to apply the Advanced HD patch, which you meantioned (and thanks for pointing out).. so
maybe that's why (although i don't understand why i wouldn't have these drivers in the first place).
I didn't expect it to work on my Live! card though, no. ;)
Just saying that it sounded no different with EAX 4.0 (using my Audigy) than it did with EAX 3.0 (using my Live! card)
But, if the sound system really works and sounds as good as they make it out to be, i'd be one very happy kid, 'cause it sounds (o nos a pun) amazing.