Jashin on 17/7/2007 at 00:10
Keep up the good work :cool:
Thief can roughly be qualified through a series of locales:
-inn
-museum
-manor house
-streets/rooftops
-dock/ships
-hammer cathedral
-pagan santuary
-keeper compound
-ancient ruins
-prison
-woodsie realm
-etc.
How do you guys plan to do this, organized collections of theme sets or it is just as many props as possible in a given release?
Schwaa2 on 17/7/2007 at 03:42
The props are adding up for sure.
I personally am trying to make things that have been listed as basic needed items, things I think we need, and things I want to include. Hopefully by release there won't be any basic items that taffers ask "why don't you have?"
Hopefully it will be more like T2 is now, "I would like this specialty item for my mission, anyone want to make one".
Our aim is to release a full package that FM's can be created with without having to resort to custom content. But I know this community well and it wouldn't suprise me at all if the first unofficially released mission has some kind of custom content in it, even if only a texture.
sparhawk on 17/7/2007 at 08:03
Quote Posted by Jashin
How do you guys plan to do this, organized collections of theme sets or it is just as many props as possible in a given release?
Rather simple. We have several mappers working on their own maps, where most of them are pretty different. Whatever is needed to finish these maps will be included. This should give us a good idea of a stable base.
Of course it woul dbe nice to create textures and models for themes, but then again this is pretty boring to work on. Working on a map gives at least a visible result instead of just saying "We have 20 models for dungeon scenarios, 35 textures for churche themes, etc. ..."
And if people miss something, they have to do the same that we have to do - create it. After all we want to finish some time. ;)
malau on 20/7/2007 at 09:54
I've often wondered this, but do you have FULL WRITTEN PERMISSION from the Legal Department at EIDOS/SCi to use their intellectual property ?
Just changing the names and not calling the protaganist 'Garrett' doesn't make a difference to Lawyers. It would be like me writing a book about a wizard who's name is Larry Scotter who goes to school at Bogsports and hoping that the publisher's don't care.
Fingernail on 20/7/2007 at 10:20
If there was going to be a legal fuss it would've kicked off already. I think it's highly unlikely that someone at Eidos isn't aware of the project, and although they have no actual say in terms of copyright, a few of the Thief devs have said they don't envisage a problem with it IIRC.
Your example doesn't apply because the Dark Mod is not a game with characters (also because why would the publishers care unless you were actually selling your book?). It's just a toolset - a collection of code, art and sound effects. Unless Eidos thinks it owns the rights to certain gameplay mechanics (which haven't necessarily been copied exactly anyway, and which crop up in many games), or a certain style of art, or certain generic fantasy weapons and settings seen in many formats before and since Thief, then the mod will be fine.
If someone were to create a mission about Garrett, potentially Eidos could stop them. However, I don't see this as likely either, considering the abundance of fan art, fan fiction etc. that they implicitly allow.
OrbWeaver on 20/7/2007 at 13:00
Quote Posted by malau
I've often wondered this, but do you have FULL WRITTEN PERMISSION from the Legal Department at EIDOS/SCi to use their intellectual property ?
No, because we are not using their intellectual property. If you want you can search on the Dark Mod forums for the same endless discussions of this tired old subject.
Quote:
Just changing the names and not calling the protaganist 'Garrett' doesn't make a difference to Lawyers. It would be like me writing a book about a wizard who's name is Larry Scotter who goes to school at Bogsports and hoping that the publisher's don't care.
Rubbish. There is no copyright on "Thief-like stealth games", any more than there is a copyright on "stories about teenage wizards". Copyright protects content (text, video, audio) not ideas.
*Zaccheus* on 20/7/2007 at 13:38
Quote Posted by OrbWeaver
Copyright protects content (text, video, audio) not ideas.
Correct.
:)
Phantom0914 on 20/7/2007 at 15:20
What happened to Thievery is that dead?
Yandros on 20/7/2007 at 16:15
I think it's still around but not being updated any more. The last time I went online to play, I don't recall there being anyone else on any of the servers, but that may have been a fluke.
adonly on 20/7/2007 at 17:36
Quote Posted by malau
I've often wondered this, but do you have FULL WRITTEN PERMISSION from the Legal Department at EIDOS/SCi to use their intellectual property ?
Just changing the names and not calling the protaganist 'Garrett' doesn't make a difference to Lawyers. It would be like me writing a book about a wizard who's name is Larry Scotter who goes to school at Bogsports and hoping that the publisher's don't care.
(
http://www.youtube.com/watch?v=CJn_jC4FNDo)