Schwaa2 on 3/7/2007 at 03:07
They are pretty cool aren't they. I was walking by a very nice garden one day and thought, "I'd like to model some of those". So I dl'ed some ref pics and...
Melan on 3/7/2007 at 08:28
Even beyond creating the technology, it takes a lot of work to fill a mod with enough content of sufficient quality. You need flowers! Chests! Variable furniture! Creepy statues! Rusty electrical gizmos! (Probably the most important thing for me; I hope TDM has those "floating ball spot lights" and collector tower thingies Thief had.) Kitchen stuff! Books! Decorative bits! Wrought iron fences!
It is immense work, and I am impressed the modders have done so much already. Even if we look at the Thief object hierarchy -- it has hundreds and hundreds of items; and that's without AI, and for a lower-poly game than TDM is today.
Melan on 3/7/2007 at 11:28
Codereader: I believe that's a mobile Omnilight on your picture. ;)
codereader on 3/7/2007 at 11:31
Sorry, I misunderstood that. What do you mean then?
Spaztick on 3/7/2007 at 14:12
Nice work guys, awesome to see someone so dedicated to their programming as well as their games. :D
If I could make a suggestion about multiplayer, what type of multiplayer would you have? My first thought was a stealthy form of combat as opposed to the open fast paced combat you usually see in multiplayer deathmatch games. Players would be truly invisible or hard to see, much like you were a guard looking at other players (though I'm not sure how you'd pull this off, unless you wanted to script two entirely different visuals). Deathmatch may be iffy since Thief doesn't favor outright killing, but there could be objectives in place to pit players against each other (capture the Artifact? :D ). The 2nd thought that came to mind was a type of co-op thief mission that required multiple thieves to accomplish.
Again excellent work guys!
Briareos H on 3/7/2007 at 14:43
Not to play ZylonBane's role or anything, but I hope no one on the Dark Mod team will be working on any kind of netcode until the mod is tested, released and working well.
It doesn't mean programming decisions shouldn't be made with multiplayer in mind at some point, but please, let's stay focused with SP for now.
Spaztick on 3/7/2007 at 14:51
Of course, the mod is focused on single player and making fan missions first, these were merely ideas I put out there.
Springheel on 3/7/2007 at 18:16
We've never had any intention of making TDM a multiplayer game.
If someone wanted to 'mod the mod' when it comes out to create something like that, there's no reason they couldn't--it would just be a lot of work.