Solabusca on 23/5/2007 at 02:19
Quote Posted by Phantom0914
Sorry but I killed the virus anyways :D
I do not think these words mean what you think they mean.
I mean... yeah.
.j.
DinkyDogg on 23/5/2007 at 04:37
I'd venture a guess that Schwaa is "badcogg", the new modeler that the site's update mentions, amirite?
Schwaa's models have been helping out dromedders for a long time. Glad you found the Dark Mod, Schwaa!
(and if it's not schwaa then sorry)
Edit - I just realized that we have similar nicks. gg!
OrbWeaver on 23/5/2007 at 07:06
Quote Posted by Solabusca
I do not think these words mean what you think they mean.
I don't think
any words mean what he thinks they mean.
Schattentänzer on 23/5/2007 at 07:29
Quote Posted by Jeshibu
Except oDDity, of course.
And me. I still think no-save zones would add to the game if used carefully. :(
Judith on 23/5/2007 at 13:18
You can always add checkpoints as the extra game mode. Yet the whole community got used to have the ability to save anytime they want, I doubt you'll have a positive feedback on this feature. It also strays a bit from concept of thief-like game, I think.
Going further: when you have the checkpoints mode, why not to have a time mode, or blackjack rampage time mode :joke: Actually it might be funny to have an objective like: "get 30 knockouts in 2 minutes and head to the exit" :laff: That's how the thief-like game might become something like MGS game - something hilarious and refreshing from time to time, but not to be overused. If the chceckpoint mode won't be more difficult to implement than placing a few volumes with proper scripts in them, fine, encourage the designers to create them, but make it an optional feature for the time being, let the players get used to it. :)
New Horizon on 23/5/2007 at 13:22
Quote Posted by Schattentänzer
And me. I still think no-save zones would add to the game if used carefully. :(
There are no save zones built into almost every game, they're a little something called 'will power'. ;) Simply put, we're not going to enforce or support no save zones in the toolset. If someone decides they want to enforce 'no saves' in their own mission, they are free to do so, but they are also free to face the onslaught of complaints. We're trying to make a toolset, it's not our place to micro manage save options. :)
Schattentänzer on 23/5/2007 at 14:20
Quote Posted by New Horizon
There are no save zones built into almost every game, they're a little something called 'will power'. ;)
nngngngn.. must... resist... not start
that discussion again..
I know we decided against supporting save restrictions but I should be at least allowed to mope a bit about it. :p
Schwaa2 on 23/5/2007 at 18:16
hmm, seems so. But does that technically mean that they can't be octaganol?
Or round for that matter?
@DinkyDogg, I am one in the same, although it's Ba
ddcog so you actually have more in common with Snoop Diggity , Glad I found a new computer, I was getting antiquated there for awhile. I did like the steam power of my old machine but the constant oiling was driving me nuts.:laff:
Dussander on 30/5/2007 at 10:50
Are there plans for two frob binds (pick up/drop vs use/throw) like in TDS? I've found it useful as I don't accidentally use objects while picking up others.
sparhawk on 30/5/2007 at 11:55
There is a seperate USE key to use inventory items. So when, for example, you want to use the lockpicks on a lock, you have to select the appropriate lockpick, highlight the door and then use the USE key. Don't remember if we have a seperate DROP key as well, but I think so.