sparhawk on 22/2/2007 at 20:29
Quote Posted by Strontium Dog
Is there any reason why you would need an "original" copy? (what does that even mean?)
I was talking fo Doom I above. If you wanted to play the full game, you needed a legal version IMO, because the free parts were only related to the code. AFAIK the grafiks and maps were not released under GPL. Not sure though.
Quote:
Are you saying that The Dark Mod will only work on full-price editions of Doom 3 and not on the budget re-release?
As long as it is a full version it doesn't matter, wether it is a budget or not. :) How would the game know? :) Currently I think the demo version doesn't run mods, so this wouldn't work. Once the code is GPLed, it might not matter, but I think it will be the same as with the older versions. The code is freeded but not the assets. So if you want to play TDM and there are assets in it, which come form the original Doom 3, then you would be legally required to buy it. If maps are done only with custom made content, it would not be needed.
Renault on 22/2/2007 at 21:07
There is a Doom3 mod out that requires the expansion pack (Resurrection of Evil), but I'm guessing that's not an issue with TDM since you guys haven't mentioned it yet?
Not sure why an expansion pack would be required for a mod, maybe they use some of the artwork or sounds or something similar.
sparhawk on 22/2/2007 at 21:21
Quote Posted by Brother Renault
There is a Doom3 mod out that requires the expansion pack (Resurrection of Evil), but I'm guessing that's not an issue with TDM since you guys haven't mentioned it yet?
Nope. ROE is not needed for TDM itself.
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Not sure why an expansion pack would be required for a mod, maybe they use some of the artwork or sounds or something similar.
The license allows you to port scripts and other stuff back and forth, but no art assets. So you are not allowed to use textures, models, etc. from ROE in a regular D3 mod. In such a case you must have ROE installed.
Gestalt on 24/2/2007 at 19:04
Quote Posted by sparhawk
I was talking fo Doom I above. If you wanted to play the full game, you needed a legal version IMO, because the free parts were only related to the code. AFAIK the grafiks and maps were not released under GPL. Not sure though.
Id's got an (
http://www.idsoftware.com/games/doom/doom-collectors/index.php?game_section=buy) online store set up, and there's a collection pack containing Doom I, II, and Final Doom available. I'm sort of surprised they haven't released a pack containing D3 as well, actually. Id is one of the better companies when it comes to making their old games available, as they're still offering stuff like the Commander Keen games for download.
The editor looks like it's coming along nicely, by the way.
GTBuzz on 24/2/2007 at 19:37
Quote Posted by Gestalt
The editor looks like it's coming along nicely, by the way.
Agreed, I just picked up D3 this week. I purchased this game with no intent of playing the actual game, I am only using it for TDM.
New Horizon on 24/2/2007 at 21:19
Quote Posted by Gestalt
The editor looks like it's coming along nicely, by the way.
Some great strides were made with the editor this week. Greebo resurrected a 'texture tool' component, that was disabled in the GTK radiant source code, and rewrote it. It appears to be working extremely well. I'm not sure exactly what it's used for...I think for working with patches..etc.
I also happened to notice that the first version of our objectives gui appeared fairly recently. It's non-functional at the moment, but the framework is being put in place. :) No screenshots to share yet, we'll wait till the first of March for a website update. :) Exciting stuff.
codereader on 25/2/2007 at 08:55
Quote Posted by New Horizon
Some great strides were made with the editor this week. Greebo resurrected a 'texture tool' component, that was disabled in the GTK radiant source code, and rewrote it. It appears to be working extremely well. I'm not sure exactly what it's used for...I think for working with patches..etc.
The TextureTool is very similar to the UV-Editor in Blender, if anybody is familiar with that. It's designed for convenient texture alignment of brushes and patches to ensure seamless transitions of adjacent surfaces (which can be a bit tricky, as all mappers know ;)).
sparhawk on 25/2/2007 at 11:00
Quote Posted by New Horizon
Some great strides were made with the editor this week. Greebo resurrected a 'texture tool' component, that was disabled in the GTK radiant source code, and rewrote it. It appears to be working extremely well. I'm not sure exactly what it's used for...I think for working with patches..etc.
From what I read on this (I don't follow this to closely) it is a UV texturing tool. Which would be very handy indeed.
Ishtvan on 1/3/2007 at 09:10
Quote Posted by New Horizon
I also happened to notice that the first version of our objectives gui appeared fairly recently.
Oh crap, I guess I'd better finish writing the objectives documentation! :)
ToolFan2007 on 5/3/2007 at 20:13
Quote Posted by agrash
i'm going to wait a while before buying doom 3
at the time that DM will be out, doom 3 will cost allmost nothing (at ebay)
Doom 3 will be abandonware by then. 2015 here I come! :joke: