Springheel on 17/12/2006 at 12:52
That's so that players can't just sit out of reach and feel safe while AI impotently shake their fist. AI will call for archer backup, but if none is available, they'll start throwing things.
Jeshibu on 17/12/2006 at 13:50
Quote Posted by Springheel
That's so that players can't just sit out of reach and feel safe while AI impotently shake their fist. AI will call for archer backup, but if none is available, they'll start throwing things.
Though that impotently shaking their fist thing was funny, this is a pretty cool solution.
Do they have to search for objects to throw first? Do bottles break and hurt you when they hit?
What's the covered lantern for? Just your personal light-source (with an off-switch, I assume) or some tool for arson?
How many lean directions do you have? (I personally can't think of a reason for more than sideways leaning, if you can look up and down normally while doing it)
Anyway, I love this mod more and more, because you're actually improving on Thief's gameplay mechanics instead of aping them. Keep it up!
nomad of the pacific on 17/12/2006 at 13:51
"Okay, now throw the diamond goblet. Alright, now the silver vase. And next the coin purse. Thanks guys!"
Garrett
Springheel on 17/12/2006 at 14:03
At the moment our plan is just to have the AI throw randomly-spawned objects that they might reasonably be expected to have on their person or nearby (a bottle, a rock, a knife, etc). Each one does a small amount of damage--nothing serious, but enough that the player can't stay there indefinitely.
We have both sideways and forward leaning. I've never used forward leaning myself, but some people feel strongly about it.
As for the lantern, it's something mappers can give the player as an optional piece of equipment, so that they don't have to place artificial lightsources in places where they wouldn't make sense (like torches burning in abandoned mines).
Gestalt on 17/12/2006 at 15:12
Any chance that a guard's throwing accuracy could be set in the editor? I like the idea of having a drunk guard that keeps missing.
Springheel on 17/12/2006 at 18:09
We'll have to work out the details, but that sounds like something we'd like to do. :)
Esme on 18/12/2006 at 16:02
Just a thought, how about sneaking up behind an archer, stealing their arrows and then have the archer not able to shoot you because you just stole all his arrows, or stealing the sword off a guard or the hammer off a priest with the same effect
I've always felt that if I take an archers arrows then they shouldn't be able to shoot me .... never worked in practice though
Neil_McCauley on 18/12/2006 at 18:56
That's pretty damn cool.
ZylonBane on 18/12/2006 at 19:44
Quote Posted by Springheel
At the moment our plan is just to have the AI throw randomly-spawned objects that they might reasonably be expected to have on their person or nearby (a bottle, a rock, a knife, etc).
Hopefully this random spawning will take into account what type of surface the AI is currently standing on. It would be very odd for an AI standing in a wood-floored room to suddenly find a rock.
Better would be for them to go grab existant deco objects, of course.