lost_soul on 2/6/2012 at 16:31
Not a Source user, but I assume...
because you don't have full access to the source engine, cannot merge in your mod's changes, and surely can't build stand-alone exe files which don't rely on official source binaries.
nbohr1more on 3/6/2012 at 02:31
Quote Posted by Shadowhide
so why does older Source mods losing compatibility with later versions of Source engine and has to be rebuild and recompiled to return in working state ?
That problem also affected Doom 3 but since Doom 3 modders can now build their own executable they do not need to worry about a mismatch between the Doom 3 executable and the SDK DLL version. However, we are not quite "out of the woods" with regard to this concern yet... if Doom 3 BFG edition has a radically new material loader, different image formats, math based lighting, encrypted PK4's, or anything that would make the textures, animations, particles, etc incompatible with the old Doom 3 ways then anyone who bought that version would not be able to play old mods that rely on Doom 3 assets.
Incidentally, TDM is pretty close to becoming fully standalone. If anyone wishes to help that task along, please review the following wiki:
(
http://wiki.thedarkmod.com/index.php?title=Missing_assets_for_standalone_TDM)
http://wiki.thedarkmod.com/index.php?title=Missing_assets_for_standalone_TDM
...and post your contributions here or at the TDM Forums:
(
http://forums.thedarkmod.com) http://forums.thedarkmod.com
The closest analogous situation to the whole Source SDK revision for TDM users currently is when TDM updates to a new version and some missions break as was seen in v1.04. But that is usually corrected in short order as backward compatibility with older TDM versions is how it's intended to work.
AluminumHaste on 18/6/2012 at 21:31
Okay of all the people who are complaining about dropping a crate on an AI makes the game too easy; how many of you have access to SVN and have tried this feature as it's not in the released mod.
That video on Springs channel was made by me, and it took me about 5 minutes to get that crate over there, avoiding AI all the way, putting the crate on top, climbing up and waiting for the guard to come back.
I could have KOed him in 2 seconds with the blackjack, so your arguments are spurious. If dropping a crate on an AI makes the game too easy then the blackjack makes the game 10000000x easier, at which point the heavy moveable objects become pointless.
As I wrote in the comments of the video, no map was made with this feature in mind so there are no crates conveniently hanging around above a patrolling AI. And take it from someone who has played with this feature extensively it does not make the game easier, it makes it more entertaining.
AluminumHaste on 18/6/2012 at 21:32
Quote Posted by Brethren
I suppose the real question would be: Why bother with a crate (that can't go into your inventory) if you already have a blackjack?
That aside, I'm guessing the TDM guys aren't too concerned if you're "delighted" or not, Shadowhide. :laff:
Omg where's the like button lol
AluminumHaste on 18/6/2012 at 21:39
Quote Posted by Shadowhide
i never ghosting missions,so it wont stop me from knocking out people with chairs (that physically cannot knock mature man out when fall from 1 meter height) or crates
Okay chairs don't work, they are not heavy enough, watch the video you linked to, I tried a chair from like 15 feet in the air and it didn't knock the AI out.
lost_soul on 19/6/2012 at 17:49
"Okay of all the people who are complaining about dropping a crate on an AI makes the game too easy;"
Nevermind them. IMO this is an important feature that doesn't make the game easy or ruin it in any way. Remember the Pagan mission in TDS with the gears up top? We all knocked the gear down and expected it to knock them out... and it did. It is about giving the mapper and players more posibilities.
If I'm playing a mission and I'm up on a ledge with some crates, and I happen to see a guard walking around below me, I can toss the crate onto him rather than having to jump down and try to blackjack him before I hit the ground, alerting him or wasting a gas arrow. Doing this should of course alert any guards in the local area because dropping a crate would be loud.
Springheel on 19/6/2012 at 21:05
I'm starting a series of videos to explain TDM gameplay to those who don't have the patience to read through our Gameplay Guide on the wiki (which is just about everyone, I imagine).
(
http://www.youtube.com/watch?v=V31S7w4qBcE)
nbohr1more on 17/7/2012 at 22:49
Please spread the word about The Dark Mod using the following Moddb Embed Buttons
<a href="http://www.moddb.com/mods/the-dark-mod" title="View The Dark Mod on Mod DB" target="_blank"><img src="http://media.moddb.com/images/global/moddb.png" alt="The Dark Mod" /></a>
HTML:
<a href="http://www.moddb.com/mods/the-dark-mod" title="View The Dark Mod on Mod DB" target="_blank"><img src="http://media.moddb.com/images/global/moddb.png" alt="The Dark Mod" /></a>
<a href="http://www.moddb.com/mods/the-dark-mod" title="View The Dark Mod on Mod DB" target="_blank"><img src="http://button.moddb.com/popularity/medium/mods/4000.png" alt="The Dark Mod" /></a>
HTML:
<a href="http://www.moddb.com/mods/the-dark-mod" title="View The Dark Mod on Mod DB" target="_blank"><img src="http://button.moddb.com/popularity/medium/mods/4000.png" alt="The Dark Mod" /></a>
<a href="http://www.moddb.com/mods/the-dark-mod" title="View The Dark Mod on Mod DB" target="_blank"><img src="http://button.moddb.com/rating/medium/mods/4000.png" alt="The Dark Mod" /></a>
HTML:
<a href="http://www.moddb.com/mods/the-dark-mod" title="View The Dark Mod on Mod DB" target="_blank"><img src="http://button.moddb.com/rating/medium/mods/4000.png" alt="The Dark Mod" /></a>
Al_B on 17/7/2012 at 23:04
Do they have versions which include the name of the mod? I'm sure they're intended to be used with discussions of The Dark Mod but by themselves they don't make it clear what they're for - particularly on platforms (mobile / tablet) where you can't really hover over them to see the title.
jaxa on 17/7/2012 at 23:14
Quote Posted by Al_B
Do they have versions which include the name of the mod? I'm sure they're intended to be used with discussions of The Dark Mod but by themselves they don't make it clear what they're for - particularly on platforms (mobile / tablet) where you can't really hover over them to see the title.
We had to find the image urls manually, so the whole thing might not be final yet. I could see them replacing the Mod DB wrench logo with each project's icon or something.
Here's the post: (
http://www.moddb.com/news/browse-by-popularity-and-top-rated/)