Melan on 2/6/2012 at 13:20
Quote Posted by Tomi
I vaguely remember reading about some Doom 3 re-release with HD graphics and stuff, like a week or two ago or so. Will the Dark Mod work with that also? I'm not planning to buy it at the moment or anything, but I might do that some time in the future, and perhaps someone else will find this information helpful...
What is curious is that the (
http://www.youtube.com/watch?v=WYq2XWAQxUk) footage in the debut trailer doesn't look HD at all; the textures are low-res and blurry even at the highest settings. It pales in comparison with stuff like (
http://www.youtube.com/watch?v=vAgzBTBgCeI&hd=1) Sikkmod, and that's a fan-made addition.
jay pettitt on 2/6/2012 at 13:49
It's hard to see what they've spruced up in D3 compared to the PC version - but it's clearly running at a higher resolution than D3 on the 1st generation Xbox.
What would be really nice is if the Carmack has made some funky new renderer code that isn't tied up with patents and if it got quietly slipped into the open source engine. A renderer that worked and didn't have a great big performance hit would be a fine thing.
lost_soul on 2/6/2012 at 14:09
Quote Posted by Tomi
I vaguely remember reading about some Doom 3 re-release with HD graphics and stuff, like a week or two ago or so. Will the Dark Mod work with that also? I'm not planning to buy it at the moment or anything, but I might do that some time in the future, and perhaps someone else will find this information helpful...
As long as all of the original game materials are present in this version (high res or not), and given the fact that TDM will have its specific exe going forward, it *should* work with 1.08+. If it doesn't, it should be very easy to fix.
Time will tell...
Shadowhide on 2/6/2012 at 14:24
Quote Posted by lost_soul
As long as all of the original game materials are present in this version (high res or not), and given the fact that TDM will have its own exe going forward, it *should* work with 1.08+. If it doesn't, it should be very easy to fix.
Time will tell...
stop joking,TDM show no signs of life even with quake4,which is closest version of d3 engine to vanila
lost_soul on 2/6/2012 at 15:30
That's because TDM was not designed to work with Quake 4. If TDM relies on textures/stone/wall01.tga and quake has textures/stone/highwall.tga, there will be problems. If on the other hand, textures/wall/stone.tga is just a higher res version of the original in the Doom 3 re-release, it should work with the custom engine.
Shadowhide on 2/6/2012 at 15:35
Quote Posted by lost_soul
That's because TDM was not designed to work with Quake 4. If TDM relies on textures/stone/wall01.tga and quake has textures/stone/highwall.tga, there will be problems. If on the other hand, textures/wall/stone.tga is just a higher res version of the original in the Doom 3 re-release, it should work with the custom engine.
If texture is missing - there be completely black surface ingame instead of texture.No errors,no problems,only warning in Doom 3 console.
Seems like you talking about stuff you dont know anything about
By the way,most of TDM FM's use no D3 textures
compatibility depends on engine changes,not on the materials
Yandros on 2/6/2012 at 15:37
And it seems like you're being a troll, as usual.
Shadowhide on 2/6/2012 at 16:05
Quote Posted by lost_soul
Not trying to be rude or aggressive or anything but...
Did you miss the fact that they have their "own" engine now? TDMLauncher is no more (it was only a launcher anyway).
what do you mean by "own" engine ? own fork of Doom 3 engine ? of course it will load TDM,because TDM team know what they doing and they kept the compatibility
Quote:
It is similar to how I can load up 99% of quake 3 mods and maps in OpenArena, or I can do the same for DooM mods with FreeDooM.
Quake 3 engine is much simplier and OpenArena was designed to load 99% of quake 3 mods and maps,so as FreeDooM was designed to run any DooM mod with it
wait what.where is lost_soul's post ? it was there few minutes before this post
lost_soul on 2/6/2012 at 16:12
Thanks to Carmack and the TDM coders, you already have the engine. As long as you have assets which have the same names as the originals, it should work. Doesn't matter who made the assets, or if they're all good quality or not. To have a stand-alone TDM, someone has to remake the assets that TDM relies on from scratch.
... and as long as the assets in Doom 3 HD have the same names as those in Doom 3, it should work. I can't make it any simpler than that.
Shadowhide on 2/6/2012 at 16:18
so why does older Source mods losing compatibility with later versions of Source engine and has to be rebuild and recompiled to return in working state ?