Shadowhide on 12/5/2012 at 18:01
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Yeah, because it's much easier to walk around with a big, laggy crate looking for somewhere that a guard is going to walk right underneath you so that you can time it perfectly and drop it on him.
(
http://i46.tinypic.com/154eh4p.jpg) why do your target needs to be underneath ?
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(notice that the chair does NOT knock out the guard in the video?)
i never noticed it,sorry
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Objects do need to fall from a height of more than one meter.
sorry,but in video you actually dropped first crate from the height of one meter
Springheel on 12/5/2012 at 18:23
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sorry,but in video you actually dropped first crate from the height of one meter
If you look at 0:37, you'll see that the player is noticeably higher than the AI.
Shadowhide on 12/5/2012 at 18:26
Quote Posted by Springheel
If you look at 0:37, you'll see that the player is noticeably higher than the AI.
yes,but what about 0:06 ?
Springheel on 12/5/2012 at 18:39
My point is that the player is standing on a stack of crates and packages, which means he is above the AI, and since the crate is at eye level (and the Thief is more than a meter tall) the crate is clearly more than a meter above the AI's head.
Shadowhide on 12/5/2012 at 18:43
Quote Posted by Springheel
My point is that the player is standing on a stack of crates and packages, which means he is above the AI, and since the crate is at eye level (and the Thief is more than a meter tall) the crate is clearly more than a meter above the AI's head.
whats the minimun height to knock out AI using a crate ?
Springheel on 12/5/2012 at 22:41
It's calculated by mass*speed, not distance. Suffice to say that you won't be able to KO guards with a crate more easily than a blackjack.
Shadowhide on 12/5/2012 at 22:52
Quote Posted by Springheel
It's calculated by mass*speed, not distance. Suffice to say that you won't be able to KO guards with a crate more easily than a blackjack.
ok,you got me there
maybe it's not a bad thing :)
swordbreaker on 13/5/2012 at 06:44
Quote Posted by Shadowhide
ok,you got me there
maybe it's not a bad thing :)
or maybe you are just pretending being hamster.:laff:
jay pettitt on 13/5/2012 at 08:35
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It's calculated by mass*speed, not distance.
I hope that's mass x speed
squared :mad: [/pedantry]
Shadowhide on 13/5/2012 at 11:11
Quote Posted by swordbreaker
or maybe you are just pretending being hamster.:laff:
i pretending being pony
just sayin'
by the way,TDM going to be standalone ?
some TDM missions is using D3 entities and sounds
so some of the missions will be need an update after release of D3 free version of TDM ?