swordbreaker on 12/5/2012 at 11:49
Quote Posted by Shadowhide
what benefits ?
Many. Use your imagination(brain).
Quote Posted by Shadowhide
running through map holding a crate and KO everyone ?
Same goes for arrow headshots. Collect your ammo back Kill everyone. Now you will say it's not that easy. Same goes for this too!
Quote Posted by Shadowhide
whats next ?
I don't know.
Quote Posted by Shadowhide
animated KO's ?
Would be super cool. Don't you think so? lol
Quote Posted by Shadowhide
Ma bow upgrade ?
Man I'm with you!
Quote Posted by Shadowhide
KO spray ?
You deserve a golden medal on demagoguery...
swordbreaker on 12/5/2012 at 11:57
Melan I think it's okay, but if we want to make brainstorm; We can increase weight of crates which takes more time to carry over head of AI. In meanwhile AI can walk away. If AI stands still, then bj'ing is easy too. Or we can use destory script from Hexen Mod after request. In this way one crate will be one KO, since it'll be destroyed on usage. All these assumption I made are for fun not really I want to see achieved, but I'll be fine with either way.;)
Shadowhide on 12/5/2012 at 12:16
Quote Posted by Melan
The question is, is it noisy? If it makes a lot of noise, then there is a clear tradeoff - use a crate, alert other AI; use a blackjack, stay silent. That makes for a meaningful choice.
when you can knock someone out that easy,there no point being stalthy at all
imagine alerted AI that is going to kill you
you dont need to run and hide
if there any crates around,you can easily knock him out like this :
Inline Image:
http://i47.tinypic.com/2ym7o5h.jpg(thug is standing still,but it wont be hard to knock him out even if he'd move)
look how high player can keep crate above AI head even when crouch !!
Quote Posted by swordbreaker
Same goes for arrow headshots. Collect your ammo back Kill everyone. Now you will say it's not that easy. Same goes for this too!
at least headshots is challenging
Quote Posted by swordbreaker
Would be super cool. Don't you think so? lol
no,look at DX3
animated KO's sucks
Quote Posted by swordbreaker
Man I'm with you!
well,i'm not with you
Melan on 12/5/2012 at 12:21
Quote Posted by Springheel
The crate makes plenty of noise when it lands.
:cool:
Shadowhide on 12/5/2012 at 12:27
Quote:
The crate makes plenty of noise when it lands.
i never ghosting missions,so it wont stop me from knocking out people with chairs (that physically cannot knock mature man out when fall from 1 meter height) or crates
swordbreaker on 12/5/2012 at 12:35
Quote Posted by Shadowhide
when you can knock someone out that easy,there no point being stalthy at all
imagine alerted AI that is going to kill you
you dont need to run and hide
if there any crates around,you can easily knock him out like this :
Inline Image:
http://i47.tinypic.com/2ym7o5h.jpg(thug is standing still,but it wont be hard to knock him out even if he'd move)
look how high player can keep crate above AI head even when crouch !!
Player needs to carry heavy object more higher to gain enough momentum. You can't KO him in that position if I didn't get wrong assumption from the video.
Shadowhide on 12/5/2012 at 12:43
Quote:
Player needs to carry heavy object more higher to gain enough momentum.
how do you know ?
anyway,its enough to stand up to place crate in 1 meter above AI head
Quote:
You can't KO him in that position if I didn't get wrong assumption from the video.
how do you know ?
do you think crate KO code does checks player position and height that object fell from ?
swordbreaker on 12/5/2012 at 13:15
Quote Posted by Shadowhide
how do you know ?
anyway,its enough to stand up to place crate in 1 meter above AI head
how do you know ?
do you think crate KO code does checks player position and height that object fell from ?
OK, I confess:
I'm your father.:joke:
joke aside, as I said it's my assumption. In the video you can see Springs carries crate higher obviously, but this may be misleading ofcourse. However, there is momentum thingy according to my experiences.
Springheel on 12/5/2012 at 16:10
Quote:
knocking guards out with crates would faster than crawling in the shadows with blackjack
Yeah, because it's much easier to walk around with a big, laggy crate looking for somewhere that a guard is going to walk right underneath you so that you can time it perfectly and drop it on him.
Quote:
well,concept of knocking out people with heavy objects is fine,but its not working correct.
objects needs to be heavier than chair (crate is fine) and fall from much higher height than one meter
Objects do need to be heavier than the chair (notice that the chair does NOT knock out the guard in the video?). Objects do need to fall from a height of more than one meter. Maybe you should find out a little about how the system actually works before going on about how it is "not working correct".
jay pettitt on 12/5/2012 at 16:27
I think it's exactly the kind of experimenting that TDM should be doing and possibly couldn't be done elsewhere.
If it needs tweaking to balance gameplay - that's okay. If it's hopelessly awful, that's okay too - it can always come out again.
I approve thoroughly and hope TDM continues to experiment and continues to exist in a state of perpetual ever evolving betaness.