swordbreaker on 4/4/2012 at 16:08
hey...
taffers...
leave the trolls alone!
Shadowhide on 4/4/2012 at 16:09
Quote Posted by swordbreaker
hey...
taffers...
leave the trolls alone!
yeah taffers leave him alone
nbohr1more on 8/4/2012 at 19:11
Let's close the loop on this line of discussion.
ShadowHide was one of the original folks to denounce "small missions built for contests" in favor of larger projects.
This opinion was held by a few of his darkfate comrades such as Vorob
Quote:
Small mission is garbage, exactly like its competition mission pack into a square 64 * 64 * 64. The mission should be the mission, solid. Here's shipping and receiving a mission, a solid.
and has been offered to TDM team members and mappers alike over at the TDM forums for "awhile" now...
Lo and behold, the preferred development cycle of these detractors is now in-place and we are seeing complaints by some of the very same folks... :ebil:
Many of the veterans are working on "larger projects" now and thus the lack of smaller mission releases...
Fieldmedic has returned to his "Not an Ordinary Guest" mega-mission.
Grayman is working on his "William Steele" campaign.
Stumpy continues to work on his "Canal Map" project...
Jesps as a new mission in the works that appears to be sizable and part of his Selis Woderose series...
Melan, Biker, Jdude, Fidcal, Dram, Greebo (amongst others) are all working on Crucible of Omens.
There are still missions arriving in the near term with the Beginner contest about to commence and Biker even decided to build a speed-build mission as a small diversion from the campaign.
Many of the mappers have gotten into a cycle of synchronizing to TDM releases so that their missions can benefit from all the new fixes and features. What mission author wants to engineer workarounds for bugs in the current release (or be blamed for mod bugs) when the new release will fix those issues? Yes, even TDM 1.0 could produce stellar missions but not without a lot more kludges than later releases. The veterans authors are now pushing new limits in game-play and discovering new AI problems along the way. Every new discovery prompts a new fix and makes the mod that much more robust. It's a good thing.
I'll admit, that there's a logical limit of course. If authors keep delaying to future versions then no missions will ever get released. I've yet to see that happen though.
Springheel on 15/4/2012 at 14:32
Two new missions have already been released for the "Beginner's Contest". "Rightful Property" and "Seek and Destroy". You can get them from the forums or the in-game mission downloader.
(
http://forums.thedarkmod.com/forum/57-tdm-fan-missions/)
Don't forget to vote!
BrendaEM on 23/4/2012 at 05:14
Why was the lockpicking so unintuitive?
Melan on 23/4/2012 at 05:57
In what way is it unintuitive? :p It is based on sound (and sometimes visual) cues, and in that respect, succeeds - it relies on player skill, which none of the Thief games really did.
Shadowhide on 11/5/2012 at 19:29
just saw this :
(
http://www.youtube.com/watch?v=1w5z3aiEMWE)
sorry guys,but i'm not delighted
it makes game much easier and unrealistic (i know what i talking about,a brick fell on my head once,but i wasn't unconscious after that)
it also makes blackjack worthless
Boxsmith on 11/5/2012 at 20:17
In before head trauma joke
Please explain how a very tiny bit of redundancy renders the blackjack worthless.
Shadowhide on 11/5/2012 at 20:25
whats point of using blackjack if i can bear my reliable crate with me ?
Renault on 11/5/2012 at 21:07
I suppose the real question would be: Why bother with a crate (that can't go into your inventory) if you already have a blackjack?
That aside, I'm guessing the TDM guys aren't too concerned if you're "delighted" or not, Shadowhide. :laff: