BrokenArts on 28/11/2011 at 23:08
So he won't play it just because there is no coop? His loss.
R Soul on 28/11/2011 at 23:19
No chicken coops in TDM? For shame :(
demagogue on 28/11/2011 at 23:30
To be clear, coop is something that can be made as a fork project... It's just a marathon job and isn't on the current team's agenda ... especially not now with the id4 source release.
What it needs is someone like Tos that can quietly & independently work on it in his workshop and come up with a release a year later. Even though it's a lot of work, I think once all the major systems are covered it'd fall together okay, since there's a base to build from already there.
nbohr1more on 29/11/2011 at 05:36
The Dark Mod v1.07 is out!
(
http://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-v107-is-out)
(
www.thedarkmod.com/main)
Notable changes:
* International language localization support for missions.
* Translated HUD, GUI and Menus.
* Vine Arrows !!!!
* New combat animations and sounds
* Different Melee damage depending on weapon class
* Un-lockable Mines !!!
* New textures and compression of existing textures to DDS
* New models including Jack-o-lanterns, water tower, cloth doll, custom keys (with skins)
* New AI "waif" models
* Steam fix for problems with game saves and installing missions
* Stealth Score fixes
* Vastly improved AI behavior:
"It’s hard to describe all the ways our AI have become more sophisticated in 1.07, mostly thanks to grayman. AI will now properly notice and comment when suspicious doors are left open. They’ll notice rope arrows left dangling in lit areas, and will come over and look up or down the rope to see if anyone is on it. AI will notice if arrows are left sticking out of things (and will no longer call them “weapons”, or comment casually after getting shot with them). AI will do a better job of warning each other about suspicious events now too... If an AI sees the player but fails to catch him, he’ll warn all his friends that there is a thief in the area. If he sees a dead body, he’ll start warning people about a murderer. This causes the friends to start patrolling with their weapons out, ready for trouble. All the new interactions make the AI seem even more believable and challenging."
Melan on 29/11/2011 at 09:18
It is a non-discussion anyway. There was no coop in TDP, TMA and TDS, and there was noo coop in Deus Ex and DX:HR, and there was no sneaking in The Sims. :laff:
But yeah, anyway, 1.07 is out! Yay! :D
BrokenArts on 29/11/2011 at 14:28
Go play Thievery for Coop.
VanBurenPhilips on 29/11/2011 at 16:58
Thank you for 1.07. This & the source code news puts a :D on my face.
Azaran on 29/11/2011 at 23:38
I noticed something after updating, might be a bug. The metal candlesticks (the ones without candles on them) are now extremely heavy and hard to manipulate. I was playing Alberic's curse last night and I picked one up and it was like manipulating a crate :confused:
lost_soul on 30/11/2011 at 00:29
Nope, that's a bug on that particular TDM mission. I noticed it too when I played through it a wile back. It was like the TDM guy hadn't been working out or something.
Azaran on 30/11/2011 at 00:48
Ah ok, thanks