irR4tiOn4L on 27/8/2011 at 12:10
I was indeed confused too, until Dram enlightened me on the fact that The Heart of Lone Salvation is NOT in fact the 'training mission', and that something was wrong with the default fm config in my install. For some reason after updating my game had 'the heart of lone salvation' set as the training mission! That would explain why the 'training mission' had absolutely no training and was rather a bit longer than you would expect!
Ill take some screenshots and repost/expand on the above in the suggested section. Although do people prefer reviews that mostly make vague references to ingame events, so as not to provide spoilers, or that discuss the ingame events more clearly to make more clear what issues are being identified?
BTW - I notice many of the FM's are parts of a series - but must be downloaded individually. Unfortunately, the ingame and website mission listings do not support nestled download trees - so that i could, for example, click 'thief's den series' and then see a listing of the missions in that series - nor do mappers always name or put in the mission notes the fact the mission was part of series - leading to gaps and much hunting.
As more campaigns and mission series are produced it would be a good idea to have mission listings/descriptions that reflect the episodic nature of the content
jaxa on 27/8/2011 at 17:21
Quote Posted by irR4tiOn4L
BTW - I notice many of the FM's are parts of a series - but must be downloaded individually. Unfortunately, the ingame and website mission listings do not support nestled download trees - so that i could, for example, click 'thief's den series' and then see a listing of the missions in that series - nor do mappers always name or put in the mission notes the fact the mission was part of series - leading to gaps and much hunting.
As more campaigns and mission series are produced it would be a good idea to have mission listings/descriptions that reflect the episodic nature of the content
I mentioned it recently and I just added it to the tracker.
Schwaa2 on 30/8/2011 at 18:49
TDM is just getting to the point of supporting campaigns. So soon enough campaigns can just be one file instead of 3 FM's.
demagogue on 30/8/2011 at 22:42
Yes campaign functionality is already halfway to implemented and should be in the next release or so. Didn't really need the tracker entry as it's already WIP (and I'm sure another entry is in there somewhere saying that), but probably better to err on the side of asking than not.
Malleus on 13/9/2011 at 18:11
Hey people (TDM devs, that is)! Where did you get the lockpicking sound effects from? Because one of the "apply weapon mod" sound effects in Deus Ex Human Revolution sounds totally like one of the TDM lockpicking sounds. :)
Springheel on 14/9/2011 at 16:22
Our lockpick sounds were recorded for us, by Dram, if my memory serves (could be wrong).
nbohr1more on 27/9/2011 at 03:16
September Updates:
(
http://www.moddb.com/mods/the-dark-mod/news/september-updates1)
PranQster and Bikerdude have both revised their first mission releases for better game-play and appearance. (PranQster also optimized his mission for better performance.)
The Dark Mod community is engaged in a Halloween Speed-build contest. Big guns such as Melan, Bikerdude, Mortem Desino, Fieldmedic, Stumpy (and possibly Sonsuke?) have entered the fray. Promising newcomers PranQster and Xcen are also on-board...
:)
SiyahParsomen on 13/10/2011 at 12:09
is it only me or darkmod forum is down?
R Soul on 13/10/2011 at 13:03
It's only you, unless I'm the only person who can access them at the moment.