Briareos H on 22/12/2010 at 15:36
An external, xyzLoader-style launcher/downloader with sorting, filtering, commenting and rating has already been requested at least once. The answer was negative, and though I get the reasoning behind the desire to incorporate at least part of these functionalities into Doom 3, I wish people would still have given some of their free time to do it. I haven't tried ModernLoader, but a common FM loader for all games with a streamlined and efficient interface (something GarrettLoader didn't have at least the last time I looked at it) would be my weapon of choice.
New Horizon on 22/12/2010 at 16:12
Quote Posted by Briareos H
An external, xyzLoader-style launcher/downloader with sorting, filtering, commenting and rating has already been requested at least once. The answer was negative, and though I get the reasoning behind the desire to incorporate at least part of these functionalities into Doom 3, I wish people would still have given some of their free time to do it. I haven't tried ModernLoader, but a common FM loader for all games with a streamlined and efficient interface (something GarrettLoader didn't have at least the last time I looked at it) would be my weapon of choice.
Modernloader may be what you're looking for in terms of a one stop FM shop, but as for us doing it...the answer would still be negative. TDM has to be our priority, we can't open ourselves up to supporting FM management for all Dark Engine games and TDS...it would be a nightmare for us and we already have more than enough work on our hands. Our goal is to make TDM as streamlined and user friendly as we possibly can. I'm personally very happy with the new mission downloader. We'll see about adding some of those requests in a later update.
lost_soul on 22/12/2010 at 17:15
Let's show a bit of appreciation for the work that has gone into this update. Thanks for all of the great new features! I especially like being able to queue up FM downloads, walk away, and come back to have tuns of them to play. It is also nice to see the new female characters. That was one of the areas where TDM needed improvement and I'm glad it has been addressed. The footsteps that you hear as the player walks on tile are more natural-sounding now. They don't have that "clack clack" sound which the old ones had (and Thief has always had to some extent).
jtr7 on 22/12/2010 at 17:35
Good timing, Broken Glass! Thanks! :cool:
New Horizon on 22/12/2010 at 18:22
Quote Posted by lost_soul
Let's show a bit of appreciation for the work that has gone into this update. Thanks for all of the great new features! I especially like being able to queue up FM downloads, walk away, and come back to have tuns of them to play. It is also nice to see the new female characters. That was one of the areas where TDM needed improvement and I'm glad it has been addressed. The footsteps that you hear as the player walks on tile are more natural-sounding now. They don't have that "clack clack" sound which the old ones had (and Thief has always had to some extent).
There were some bugs cracked on the AI this time out that have really made a difference. The interleaved thinking is working much better now and the AI barks are also playing properly. Before, the AI were constantly using the same barks over and over again. :) Props to Grayman for sorting all that out. There were more, but I can't remember them all off of the top of my head. :)
Greebo also updated our 'updater' to a shiny new GUI based system that can handle small differential updates. :) Should make bug fixes a lot easier now.
Springheel on 22/12/2010 at 18:25
Quote:
AI barks are also playing properly
This fix makes a huge difference...I'm hearing barks being played now that I've never heard in-game before. Really cranks up the immersion.
qolelis on 22/12/2010 at 19:03
Getting a new update is great, but unfortunately I haven't been able to experience the changes yet.
I ran tdm_update and everything seemed okay, but something went wrong and now, everytime I run tdm_update, I get:
Inline Image:
http://i757.photobucket.com/albums/xx211/mazqin/TDM/cannotfindaddress.jpgI don't remember the exact wording in English, but the address
freeaddrinfo cannot be found in
WS2_32.DLL. The dll itself exists, but searching for the string inside the dll gives no results.
I can still run tdm_launcher, though, and load old savegames and I cannot see any other differences either, so I'm guessing that the update wasn't successful.
I'm still using quite an old OS, and I've had similar problems before with other software, so it's probably not anything wrong with your update, except that it may not support my version of Windows 2000 (sp4 + all the latest hotfixes) (at least not without some, yet unknown, tweaking). I tried finding a newer version of the aforementioned dll, but I haven't found any yet.
Thanks for the update anyway! As soon as I get a chance to buy myself a new machine I'll try it again.
Edit:
I downloaded the latest version of tdm_update, but got the same result, only faster.
Edit 2:
I found an old version of tdm_update (from February 25th 2010 09:53) which still works so right now I am running that and it seems like things are being downloaded and updated. I'm still waiting for it to finish.
fibanocci on 22/12/2010 at 19:14
Quote:
freeaddrinfo cannot be found in WS2_32.DLL
I got the same message in win2k.
So I ran the updater in Xp--> worked
Then I switched to win2k (which I prefer). It doesn't work. Looks like Windows 2000 isn't supported by DarkMod 1.03 any longer. What a pity.
Quote:
couldn't load game dynamic library
Springheel on 22/12/2010 at 20:10
Quote:
Looks like Windows 2000 isn't supported by DarkMod 1.03 any longer.
Not intentionally...we just don't have any testers running that OS. There's probably a workaround.
fibanocci on 22/12/2010 at 20:27
Quote Posted by Springheel
There's probably a workaround.
I hope so. Do you need a log file/tester?