Springheel on 3/10/2010 at 20:30
I know some people couldn't play Melan's "Return to the City" due to framerate issues. Here's a nice walkthrough someone posted. Melan's mission ranks in the top three "best looking" TDM missions to date, IMO.
(
http://www.youtube.com/watch?v=XdzuSgpt3bY)
mothra on 3/10/2010 at 21:09
Quote Posted by Fidcal
There is a setting (I think) so you have to hold the key down and when you release you spring back from the release anyway. That is the one I use so moving my finger from one to the other lean keys always works the same as in Thief. I'd have to look it up.
... Yes it's TOGGLE LEAN in the controls menu. I have that set to DISABLED.
thanks but i got it set to disabled as well. what i mean is in some other games I can use "E" (for lean left) then push "Q" (for lean right) at the same time and release "E". that way I swing from left to right in one go. that does not work for TDM. you only go back to the def position and have to hit "Q" again. it's just .... odd and I do it all the time, unable to "unlearn"
Fidcal on 4/10/2010 at 07:21
I see what you mean. Just compared the two. I must have unconciously learnt to release one before using another as I'm completely unaware of it even while playing both Thief and Dark Mod games in the same day.
There were internal discussions while the leaning code was developed so I guess this was not technically possible with doom3 code. Every little detail of gameplay was discussed, argued, fought over, re-discussed, new ideas considered, so I guess this is the optimal with what was possible.
mothra on 4/10/2010 at 10:02
it's not a big deal and I suspected engine limitations as well but wanted to know if it maybe was a conscious decisions and what the motives are. for me it just breaks the flow of moving a little and since MirrorsEdge and its smooth movement and body awareness I dream of Thief and Faith getting together - not for speed but for better grace and fluidity of movement.
SneaksieDave on 4/10/2010 at 14:06
I would imagine this is quite fixable, but it just hasn't been done. (low priority, low manpower, etc)
Mortal Monkey on 4/10/2010 at 17:30
What SneaksieDave said. The only reason it wouldn't be fixable would be if you couldn't press more than one key at once, which is obviously not the case.
ZylonBane on 4/10/2010 at 17:33
Quote Posted by mothra
thanks but i got it set to disabled as well. what i mean is in some other games I can use "E" (for lean left) then push "Q" (for lean right) at the same time and release "E". that way I swing from left to right in one go.
WTF? That's like driving with one foot on the gas and the other foot on the brake.
DJ Riff on 5/10/2010 at 16:22
Quote:
That's like driving with one foot on the gas and the other foot on the brake.
No, it's like switching the gear to neutral and waiting for engine to slow down before pressing the brake. You need to wait for animation to return to the default position before another lean key will work.
bikerdude on 5/10/2010 at 17:50
Quote Posted by Springheel
I know some people couldn't play Melan's "Return to the City" due to framerate issues. Here's a nice walkthrough someone posted. Melan's mission ranks in the top three "best looking" TDM missions to date, IMO.
With my optimizing it should be much more playable for taffer with lower specc'd machines. lMyself and Melan have added lots of extra places for the player to explore and hopefully Melan will be ready for bets testing sooner rather than later :-)
Thelvyn on 5/10/2010 at 22:05
There is no reason why you cant do that via code.
Something as simple as
Code:
LeanLeftFuntion ( blah )
{
if( LeaningRight )
{
ReturnFromLean() // re-center from lean
LeaningRight = false;
}
LeaningLeft = true;
// do it
}
its been like two years or longer since I last saw the code but you get the idea or should.
There is some kind of toggle already which is either released or ignored when the the key is released depending on the toggle status so it shouldn't be that hard to implement at all.