SubJeff on 17/10/2004 at 10:56
So what is the SDK capable of? Will you be able to do everything you wanted? And more? Rope arrows? That you can swing on?
DeepOmega - I've been following that model over at CG. It's arms and legs are look short. For the arms it's the upper arm that is too short, the forarems seem ok.
Aditya on 17/10/2004 at 13:10
Whats the exact purpose of Thief Character model? Will Dark Mod support Third person mode or this model is just a concept art? what about body awareness, any plans for that?
Talking just about model sketch, DeepOmega, the "plate" thingy between legs does not suit much...can't it be made more blending and pleasing?
New Horizon on 17/10/2004 at 14:08
Quote Posted by Aditya
Whats the exact purpose of Thief Character model? Will Dark Mod support Third person mode or this model is just a concept art? what about body awareness, any plans for that?
Talking just about model sketch, DeepOmega, the "plate" thingy between legs does not suit much...can't it be made more blending and pleasing?
We do intend to give body awareness a go, but we are not supporting 3rd person, the editing tools will be following T1 and T2 in that respect.
SneaksieDave on 17/10/2004 at 14:42
Quote Posted by Renzatic
Oh, and according to Nexenizer and Fingernail, the SDK is more than we could've ever hoped for. They seem to be more than pleased with what it's capable of.
Quote Posted by Subjective Effect
So what is the SDK capable of? Will you be able to do everything you wanted? And more? Rope arrows? That you can
swing on?
I was going to ask the same: rope arrows, swimming, AI responding to sound and light and dark, mantling, and teh like?
Springheel on 17/10/2004 at 14:55
We have all kinds of exciting plans. But don't worry, swimmable water and rope arrows are definitely on our radar. Not to mention some new things, like guards with multiple weapon choices, lantern-carrying AI, and some new equipment for our thief.
SneaksieDave on 17/10/2004 at 14:58
Ooh, ooh! Glass-cutter with suction cup! :D
*cough* Better leaning!
SubJeff on 17/10/2004 at 17:10
I think the 1st port of call(s) has to be recreating all the Thief gameplay elements like proper leaning, rope arrows, blackjack knockouts, swimmable water etc. THEN go on to the other stuff.
cheese_thief on 17/10/2004 at 19:57
Doesn't D3 already have body awareness?
There is an option in the config.ini, ShowPlayerShadow, or something, that shows the players shadow, but no player model, or is there?
The way shadows are cast in D3 lead me to believe that there is actually an invisible player model beneath you that casts a shadow, so maybe body awareness is in...
Renzatic on 17/10/2004 at 21:35
It can....sorta. The player model isn't invisible, the camera is actually floating a little in front of it so that you never see it ingame. I think it was Nex (not too sure, it's been awhile) that positioned the camera directly in the model's head to simulate a rough form of body awareness.
New Horizon on 18/10/2004 at 00:44
Quote Posted by Renzatic
It can....sorta. The player model isn't invisible, the camera is actually floating a little in front of it so that you never see it ingame. I think it was Nex (not too sure, it's been awhile) that positioned the camera directly in the model's head to simulate a rough form of body awareness.
Yeah, I tried that awhile ago. LOL Didn't work too well, but now with the SDK, hopefully it will work out much more nicely. :)