bobz on 5/9/2004 at 22:41
Brilliant. I hope this project succeeds.
Someone should make sure the dinks at Eidos become aware that their refusal to release an SDK will ultimately result in fewer sales of TDS and more sales of Doom 3.
Tintin on 5/9/2004 at 23:29
Fantastic! Looks great! I hope you guys suceed in completing this mod.
The best of luck!
New Horizon on 6/9/2004 at 00:59
Ahhh, I see we're posting some teaser material. ;) Yup, I'm in awe of the talented people we've got in the group. I've got a lot to learn from these guys.
Can't wait till I get to do some work on the voice sets.
Unstoppable on 6/9/2004 at 02:51
Well you guys have so far impressed me and I wish you the best of luck. Currently BlackCatGames is making Night-Blade for UT2k3 and working on the last patch for Thievery 1.5. You guys can get ahold of them at blackcatgames.com. Maybe after they're done with their project they'd be all over yours for multiplayer! :D
Thievery is a great multiplayer mod that has no rival atm.
Night_Stalker on 6/9/2004 at 03:43
Thief never looked so good. Even if there is an editor released for TDS you people should definitely continue this project, it just looks and sounds like it'll be great.
doctorfrog on 6/9/2004 at 03:52
Is that window actually light-sourced and translucent and whatnot? Because if so, I might finally have a reason to upgrade.
mol on 6/9/2004 at 06:14
Wow, that's really interesting, taffers! This community never ceases to amaze me! :eek:
I was under the impression that the sound propagation and the lighting engine, and the AI routines in TDS are highly unique, developed just for that game. How're you going to address those in the mod?
Don't get me wrong, I don't want to discourage anyone, but it just seems to me that what you're trying to do might be a monumental undertaking.
Still, good luck! One thing that this community isn't lacking is talent and creativity.
Auriel on 6/9/2004 at 09:50
Quote Posted by mol
Wow, that's really interesting, taffers! This community never ceases to amaze me! :eek:
I was under the impression that the sound propagation and the lighting engine, and the AI routines in TDS are highly unique, developed just for that game. How're you going to address those in the mod?
Don't get me wrong, I don't want to discourage anyone, but it just seems to me that what you're trying to do might be a monumental undertaking.
Still, good luck! One thing that this community isn't lacking is talent and creativity.
well, black cat managed all the lighting and stuff in thievery, which used the original ut engine, so i can't imagine it to be
that hard...
Gingerbread Man on 6/9/2004 at 10:14
Um... yeah.
Implementing radically different things (like decent sound propagation) in existing engines is usually pretty easy if the engine has been developed with modding in mind. Figuring out how to implement radically different things is frequently another story altogether.
Thievery's sound propagation, for example, represents a pretty sideways bit of intuition as far as "How are we going to do that?" goes.
Domarius on 6/9/2004 at 10:17
I'm really interested to know how BlackCat did it. Sometimes you can tell they've used some tricky things to get the UT engine to do it. Like sometimes, when you turn a corner quickly, one or two objects in darkness will go "Oops! We're supposed to be dark! Quick! He's looking!" and you see them fade into black, only for a second though.
It makes me wonder what kind of fancy scripted objects they've got floating around in the level, to "fake" sound propagation, AI light/dark perception, etc.