Peanuckle on 21/5/2009 at 04:52
You know what I would find interesting? Poisoning food. Thief 1 had food that was just empty calories, 2 had useful food, 3's food was all fake stand-ins. A Thief game is incomplete without food, and I think it should play a larger part.
You buy a vial of poison, and when someone is eating at a table, you stealthily drip some poison into their food from the shadows. Shortly after eating the food, they keel over dead.
Maybe a tranquilizer version for no-kill objectives.
Springheel on 21/5/2009 at 13:36
Quote:
You buy a vial of poison, and when someone is eating at a table, you stealthily drip some poison into their food from the shadows. Shortly after eating the food, they keel over dead.
Even if the poison were incredibly quick-acting, it would still be far less convenient than tools that already exist (blackjack or gas arrows).
While poisoning food might make an interesting objective in a particular mission, it doesn't make sense as standard equipment.
Albert on 21/5/2009 at 16:55
Quote Posted by Springheel
AI are supposed to pay attention to moss, but we're still working out exactly to what extent. Probably, for gameplay purposes, they'll treat it about the same as a torch going out--enough to cause a reaction if they're already suspicious, but otherwise easy to ignore. Not terribly realistic, but any more than that and the arrows become fairly useless.
Maybe their awareness to moss can increase with the games set difficulty level? :D
incal on 21/5/2009 at 17:34
Body awareness would be so cool.
I have played Project Eden, and you can see the character's feet being put one in front of the other when you walk on a thin ledge...
Way more immersive than just a round shadow.
(
http://en.wikipedia.org/wiki/Project_Eden)
Don't know how hard it would be to implement though.
Yandros on 21/5/2009 at 18:16
Quote Posted by New Horizon
As I said earlier...we do not support the player shadow. We do not support body awareness. We want to support a traditional first person experience.
Sure, it's not that difficult if you don't want it to work properly. It's a hell of a lot more involved than just sticking a camera on top of a 3rd person model....and yes, I already tested this out in TDM 4 years ago.
It creates a whole new set of issues that you have to create work arounds for. Control is affected, world interaction, animations. If you don't like it, that's quite fine with us. We're not making the mod to appeal to everyone.
:p
incal on 21/5/2009 at 19:07
I missed that post.
Maybe after TDM is finished there can be a "body awareness patch" sometime :p
Thelvyn on 21/5/2009 at 20:04
Quote Posted by incal
I missed that post.
Maybe after TDM is finished there can be a "body awareness patch" sometime :p
Your not getting the message. If it was that simple they would do it.
You are talking about major surgery here to implement that.
It would impact a lot of other code as well which you would then have to fix and debug.
Your efforts might be better invested asking the thief4 team to implement that :)
New Horizon on 21/5/2009 at 20:33
Quote Posted by Thelvyn
If it was that simple they would do it.
No we wouldn't. :)
As we've explained. We want Dark Mod to be a 'true' first person system...not the hybrid 1st/3rd of a body awareness system.
Quote Posted by Thelvyn
You are talking about major surgery here to implement that.
It would impact a lot of other code as well which you would then have to fix and debug.
Yup. Lots of working around stuff to get things working.
Quote Posted by Thelvyn
Your efforts might be better invested asking the thief4 team to implement that :)
Yup.
Quote Posted by incal
Maybe after TDM is finished there can be a "body awareness patch" sometime :p
Someone outside the mod may do this, but it won't be an official patch. It's hard to say how much would have to be changed to get it working. It's possible that standard Dark Mod missions could be incompatible with such a patch....if the systems were changed enough.
Springheel on 21/5/2009 at 20:47
Quote:
Maybe their awareness to moss can increase with the games set difficulty level?
That sounds like something that might indeed happen, but not before our first release. We already have plans to allow mappers to set map areas to "high security" or "low security", and this would affect how suspicious AI get about certain things (like AI in a "low security" area, like a tavern, wouldn't think anything of a weapon lying around, but if they find an arrow on the floor in a high security bank, they'll treat it as suspicious).
R Soul on 21/5/2009 at 21:23
That sounds good.