jtr7 on 15/5/2009 at 14:26
:laff::laff::laff:
ZylonBane on 15/5/2009 at 15:44
Quote Posted by Melan
Logically, they should also treat moss patches on the ground as suspicious. Gameplay-wise, not so much.
Ah, that's easy. You just use fire arrows to burn up the moss!
And then you use water arrows to wash away the ash.
And then you use... ummm... sponge arrows to clean up all the water.
jtr7 on 15/5/2009 at 15:48
Again, :laff::laff::laff: !!
BrokenArts on 15/5/2009 at 15:52
Close, you could take the sponges to the nearest kitchen, and hopefully find a sink filled with water, soak the sponges first. That would save your water arrows! ⌐_⌐
Springheel on 15/5/2009 at 16:06
Quote:
Hopefully this would also cause the glass to block AI visibility.
We had originally hoped to do that, but the technical hurdles are higher than it might sound. If it gets done it certainly won't be part of the initial release.
Quote:
Also hopefully, AIs would treat this as suspicious.
AI are supposed to pay attention to moss, but we're still working out exactly to what extent. Probably, for gameplay purposes, they'll treat it about the same as a torch going out--enough to cause a reaction if they're already suspicious, but otherwise easy to ignore. Not terribly realistic, but any more than that and the arrows become fairly useless.
SubJeff on 15/5/2009 at 18:05
AI should treat broken windows as suspicious though, moss or not.
Ishtvan on 17/5/2009 at 01:19
Quote Posted by Subjective Effect
AI should treat broken windows as suspicious though, moss or not.
That should be fairly easy to do using the existing infrastructure by spawning an abscence marker entity when the window is broken. In other words, "Hey, an intact window used to be here."
As for how shooting moss arrows at glass makes it break silently, it's magic. :) You could argue that it works by magically diffusing moss into the glass, creating a composite material with different elastic properties than the original glass, so that it doesn't make loud noises when breaking/falling.
Really, we just want to provide a tool for breaking glass silently. A real thief could have specialized tools for this, but rather than worry about additional inventory items and controls for using them, we prefer to keep it simple and extend the "moss makes things quieter" functionality to breaking glass as well.
I don't know if we want to make the mossed glass opaque and alert guards or not. That would mean you'd be screwed if you mossed a display case with the intent to break it, then saw a guard coming and decided to hide instead, because the guard would go to alert upon seeing the mossed display case. If it didn't alert them, you could hide and then come back and break it when the coast was clear.
DingDong09 on 20/5/2009 at 07:45
Haha some funny posts so far, anyways I wanted to chime in about this:
Quote Posted by Ishtvan
I don't know if we want to make the mossed glass opaque and alert guards or not. That would mean you'd be screwed if you mossed a display case with the intent to break it, then saw a guard coming and decided to hide instead, because the guard would go to alert upon seeing the mossed display case. If it didn't alert them, you could hide and then come back and break it when the coast was clear.
What would be really amusing is a "WTF IS THAT?" reaction where the guard walks over to it eyes it some, scratches his head and goes to get another guard meanwhile you break the case and grab the loot and then the guards come back and realize what happened... LOL, kind of hard to program obviously but funny to imagine.
Beleg Cúthalion on 20/5/2009 at 09:56
Might be worth considering a get-a(nother)-guard-without-making-a-fuss mode.
sNeaksieGarrett on 20/5/2009 at 15:37
Quote Posted by DingDong09
What would be really amusing is a "WTF IS THAT?" reaction where the guard walks over to it eyes it some, scratches his head and goes to get another guard meanwhile you break the case and grab the loot and then the guards come back and realize what happened... LOL, kind of hard to program obviously but funny to imagine.
:laff: Yes!