DarthEnder on 28/9/2004 at 07:15
I think you're all forgetting the most important thing.
Will there be rope arrows?? :sly:
Fingernail on 28/9/2004 at 15:56
You'll have to see.
As will we.... :weird:
jay pettitt on 28/9/2004 at 17:26
looking good Renz. You're importing these as meshes rather than fiddling around with radiant right?
Renzatic on 28/9/2004 at 19:08
Nope, the bed and chairs are just patches done inside of Radiant. I'm slowly getting more and more acquainted with Max, so it won't be too long til I start importing meshes from there.
cheese_thief on 28/9/2004 at 22:59
If you import tham as meshes, won't you be able to apply physics to it?
Can you do that with a patch?
Hatching-a-plan on 28/9/2004 at 23:47
Do you guys REALIZE how much @$$ this kicks. This kicks not less than 90 different types of @$$. Between this and NightBlade I wont even have to buy Thief 3. MMMMM MODS. I think Im going to have to go out and buy doom 3 JUST so I can play this.
Renzatic on 29/9/2004 at 00:16
Quote Posted by cheese_thief
If you import tham as meshes, won't you be able to apply physics to it?
Can you do that with a patch?
That's a good question. I haven't even begun to dive into the physics engine yet so I can't give you a definitive answer, but if it's something as simple as applying a trigger to an object then you could use it on any type of geometry the game is capable of supporting.
I'll go look it up and see what I can do with it.
cheese_thief on 29/9/2004 at 02:29
Well, the patch just came out. Here's hoping the SDK will quickly follow :thumb:
Gaestle on 29/9/2004 at 12:54
DarkMOD? Very good idea. Great idea exactly. But please be careful with EMBM to avoid the "plastic look".
My best wishes to you!!!!