sNeaksieGarrett on 15/5/2009 at 06:14
Quote Posted by Dark Mod Website
Angua has implemented blood decals that alert AI and can be washed away with water arrows. Ishtvan continues to fine tune combat and has also added the ability to "moss" glass with moss arrows so that it can be broken quietly.
Wow cool!:thumb: Particularly the mossing of glass ability. That should be quite interesting. Thief didn't have that.:o
Beleg Cúthalion on 15/5/2009 at 06:21
So you put moss on glass and it breaks silently...? :weird:
Melan on 15/5/2009 at 06:22
Now that's just neat. Can't wait to play this in beta form. :)
clearing on 15/5/2009 at 07:41
Thanks for news!
jtr7 on 15/5/2009 at 07:46
Quote Posted by Beleg Cúthalion
So you put moss on glass and it breaks silently...? :weird:
Hahaha! No.
I hope.:o
SubJeff on 15/5/2009 at 09:14
And what is wrong with that?
jtr7 on 15/5/2009 at 10:32
What is wrong with you?
It may as well be some other material, because unless the glass is covered on both sides, it's going to make a loud shatter. The impact may thump, but the glass shattering will still be loud, and the shards shattering when they fall will be loud. Or did you have something in mind you could've shared?
SubJeff on 15/5/2009 at 11:02
I don't see what the issue is with having moss make breaking glass silent. I like the idea. I don't know exactly how it will be implemented - whether it makes any noise at all, but in principle it sounds cool to me. Does glass bound on one side make a shattering sound when broken? I don't know. I've seen glass that has been stuck with tape cracked and it wasn't noisy but it was a small pane in a door.
Beleg Cúthalion on 15/5/2009 at 11:42
A glue arrow or (in paganised form) nesin arrow could work. :p Agglutinates the whole window and allows to break it and remove the shards without too much noise. Speaking of it, the effect on guard faces or stairways would be ridiculous.
242 on 15/5/2009 at 12:00
I'd make the glass breaking with applied moss just less loud, and not totally silent.