jtr7 on 24/3/2009 at 05:06
I'll make the suggestion again, just in case a dev cares...:
The head-bob should have a sliding scale option, if not a toggle.
They use it so the first-person view isn't gliding unnaturally, and haven't come up with other ways (I think there's only one other way) to let the player know when they are walking vs. being pulled by gravity or pushed by something else. The point being, the game-creators don't have another option, but they should let the player choose, with head-bob set to a default, but changeable.
Kin on 24/3/2009 at 06:23
I didn't knew i could use the "u" key to shoulder carry the bodies. Although i would like to see the body just like in T1-T2.
And another thing, i accidentaly "rebinded" the "clear inventory" key wich is backspace i think and i can't clear inventory items from showing on the screen. I am not sure what hapened but is there any way to reset the key bindings?
Fidcal on 24/3/2009 at 06:50
Yes, add this line in your doomconfig.cfg file, eg:
bind "x" "inventory_hotkey"
Replace "x" with the key you want.
SubJeff on 24/3/2009 at 07:43
Quote Posted by Ringer
The low res textures in Thief/Thief2 give me motion sickness.
Ha ha ha ha.
Get out.
Ringer on 24/3/2009 at 10:18
Quote Posted by sNeaksieGarrett
You've got to be kidding me.
I would think playing any game would give you motion sickness if that's what the deal is... In fact, it seems weird that it would happen for thief since it's so slow paced compared to First person shooters
Only some games do...Thief 1 and Thief 2 did, also No One lives forever 2, the hovercraft in Half Life 2, Soldier of Fortune..Usually after extended play of an hour or more..
Volca on 24/3/2009 at 10:46
My colleague had encountered a motion sickness while playing Thief 1. It didn't happen to him while playing Thief 2. Don't know the reason - it may vary from person to person, in my opinion (Camera FOV, smoothness of the movement, step simulation, realism of the scene even?)
New Horizon on 24/3/2009 at 12:27
Quote Posted by Kin
I didn't knew i could use the "u" key to shoulder carry the bodies. Although i would like to see the body just like in T1-T2.
A minor detail. All in due time. It's still a beta remember.
Kin on 24/3/2009 at 13:48
Quote Posted by Fidcal
Yes, add this line in your doomconfig.cfg file, eg:
bind "x" "inventory_hotkey"
Replace "x" with the key you want.
This line is already there with the bacspace key binded but it does not clear inventory in game.
Quote:
A minor detail. All in due time. It's still a beta remember.
Already the project is is so amazing that made forgot that it is a beta :)
Fidcal on 24/3/2009 at 13:54
Quote Posted by Kin
This line is already there with the bacspace key binded but it does not clear inventory in game.
Search back - you may have another key also assigned to backspace earlier. If so, you will have to choose another key for one of them.
sparhawk on 24/3/2009 at 14:48
Quote Posted by greypatch3
But seeing this Dark Mod and how's based on Doom 3...I wonder if it might be time to reconsider.
Definitely! :)
Quote:
but seeing as how the models are certainly custom made, how easy is it to model using Doom 3?
I'm far from being an artist, and even I managed to model a few objects using Blender. Of course you can also use Maya, Lightwave or other Software I think. So the modelling itself is as hard as it is to learn those apps. :)
I only did some static models though. No animation and such. To such models requires a bit more learning of course but nothing that can't be mastered.
If you talk about models in the level itself, you can do most of the stuff with Darkradiant, but of course you can also add models from external apps.