Judith on 28/2/2009 at 18:40
Quote Posted by Springheel
I'm not familiar with the term navmesh, as I said. D3 doesn't use that particular name. Based on Beleg's question I was assuming it was the same as monsterclip.
Ok, looks like D3 uses different system, so speaking in terms of navmesh doesn't make sense. Anyway, it doesn't matter for the player how you achieve things, the end result is what it counts. And it looks good :)
Esme on 1/3/2009 at 18:16
Quote Posted by Esme
sorry to butt in
I believe the doom3 engine will be released as open source sometime, am I right in assuming it hasn't happened yet and if so does anyone have any idea of timescale ?
anyone ?
Renzatic on 1/3/2009 at 20:00
Based on past trends, you should expect to see the source shortly (as in anytime within a year) after Rage hits the shelves.
Esme on 1/3/2009 at 23:34
thanks jtr7 & Renzatic
I did search but I didn't find anything useful
hmm from the looks of rage at the ID site I'm guessing 2-3 years before the doom engine is released then
New Horizon on 2/3/2009 at 00:56
Quote Posted by Esme
thanks jtr7 & Renzatic
I did search but I didn't find anything useful
hmm from the looks of rage at the ID site I'm guessing 2-3 years before the doom engine is released then
John Carmack said there was a good chance we would see it in 2009.
jaxa on 3/3/2009 at 00:46
Although I'm a huge fan of the Thief series, the thing that inspired me to join ttlg recently was The Dark Mod. It is amazing and will definitely be the biggest milestone in the Thief community since T2X. If the Doom 3 engine isn't open source by the time the project is about finished, I will probably buy a copy just to play The Dark Mod. The graphics, physics, and AI scripting look great. The soundtrack sounds great too, although I think it needs a couple more great coherent tracks (my favorite track from the Thief series is Shipping and Receiving, but I also like Framed and The House of the Widow Moira from DS, can't say about TDP because I haven't played it in a while).
demagogue on 3/3/2009 at 04:26
Quote Posted by jaxa
If the Doom 3 engine isn't open source by the time the project is about finished, I will probably buy a copy just to play The Dark Mod.
For the record, you'll need Doom 3 even after it goes open source, because Darkmod still uses a lot of Doom 3 assets, which won't go public domain like the engine (at least until they get public substitutes for all those assets, which could be a while if ever.) I should probably let New Horizon say that, but anyway that's what I heard.
I personally want to try to make a mission that avoids them, though, just so it can be played without Doom 3. (Hopefully they can make a Darkmod-lite version to allow this.) It would probably be a pretty interesting contest idea, too, since it's probably a tough restriction.
sNeaksieGarrett on 6/3/2009 at 05:00
@demagogue:
What? What's this rubbish I hear? What's the point of developing for open source then? Sorry to get all negative and everything, but if that's how it goes, why not just drop the D3 assets then?