Shadak on 17/9/2008 at 22:52
Thanks for the overly kind posts guys! The lighting helps make it "come alive" a lot more than it really is. I also actually took the shot from very far away (to get the correct perspective and angle) using Doom 3's super 12 megapixel 4000x3000 screenshot mode, then cropped the tiny center. Here is the original shot shrunk down to 640x480:
Inline Image:
http://www.shadowdarkkeep.com/screens/amisfield/amisfield_nocrop.jpg
sNeaksieGarrett on 18/9/2008 at 03:05
Yeah, it's pretty cool lookin':thumb: :o
Wait, am I missing something here? Does Shadak = Komag?:confused:
Jashin on 18/9/2008 at 03:09
That actually looks better from a distance. I can just imagine 50 of those, some smaller, some bigger, to flesh out the background instead of the cardboard cutouts Thief got by on.
Some day.
ZylonBane on 18/9/2008 at 03:47
Quote Posted by Jashin
I can just imagine 50 of those, some smaller, some bigger, to flesh out the background instead of the cardboard cutouts Thief got by on.
I can just imagine single-digit framerates from any mission foolish enough to try it. Skybox models are a hell of a lot lower-poly than that.
clearing on 18/9/2008 at 04:45
Quote Posted by sNeaksieGarrett
Does Shadak = Komag?:confused:
You are right ;)
Melan on 18/9/2008 at 05:33
It is mighty impressive! Komag, I wonder, what did you mean by this:
Quote:
The way it's currently constructed doesn't really allow for the interior to be built, but I think it's possible to re-do certain parts to accommodate that if I ever decided to.
Is it too small to carve an interior into, or are there some hidden no-nos in TDM building which are posing the problem?
demagogue on 18/9/2008 at 06:19
Quote Posted by sNeaksieGarrett
Wait, am I missing something here? Does Shadak = Komag?:confused:
He's going next gen on us.
Keeper of Metal and Gold -> Shadowdark, uh ... Keeper, i guess
New Horizon on 18/9/2008 at 13:03
Quote Posted by Melan
Is it too small to carve an interior into, or are there some hidden no-nos in TDM building which are posing the problem?
No hidden no-nos, it was simply built as a proof of concept to see how well it could be done in Dark Radiant without using any models. I haven't seen the actual map yet, so I don't know what scale it is. I'm sure it could be reworked to game scale.
Shadak on 18/9/2008 at 17:57
It's correct scale, I should have posted a guard standing on the ground next to it for illustration.
The main issue right now is the cylinder patches extend into the interior and I just need to rework all the tower sections with multiple patches so they can stop at the right points, which is a little complex but doable.
Other than that there is nothing really stopping it, no problematic limitations or anything like that :)
TTK12G3 on 19/9/2008 at 00:15
That stone building rendering is awesome.