New Horizon on 29/8/2008 at 18:58
Quote Posted by ZylonBane
Why isn't the torch right next to the player keeping the gem at full illumination?
It's actually a pretty old video, so I'm wondering if all the lightgem tweaking had actually been finished by that time. It's hard to tell in the video, but I think the player isn't standing as close to the torch as they appear to be.
Peanuckle on 29/8/2008 at 21:13
I'm not sure if anyone else has seen this bug, but one time I was on the buildings, getting ready to hop over the fence, when the watchman (not the guard, but the regular looking guy) flew like 50 feet up into the air, stood still, and pelted me with stuff. Then he fell down and ran around in circles.
I lol'd.
sNeaksieGarrett on 29/8/2008 at 22:00
LOL:laff: :laff:
ShadowSneaker on 29/8/2008 at 22:22
I had that too, except he flew around for ages, all over the place.
That moonlight affecting the light gem is a cool little touch.
SS
ZylonBane on 29/8/2008 at 22:48
The cool thing is that they managed to get the skybox to modulate the world lighting. Lightgem integration was presumably a natural side effect of this, since the lightgem level is determined literally within the renderer.
Springheel on 29/8/2008 at 23:27
Quote:
Why isn't the torch right next to the player keeping the gem at full illumination?
The torch isn't a very large light--if you look at the ground you can see the illumination starts to fade before it hits the half-way point of the screen.
Yandros on 30/8/2008 at 02:13
Never thought I'd see the day where I could play a thief mission and wait carefully for clouds to obscure the moon before running across an open courtyard! :thumb:
Fantastic work.
New Horizon on 30/8/2008 at 02:28
Quote Posted by Yandros
Never thought I'd see the day where I could play a thief mission and wait carefully for clouds to obscure the moon before running across an open courtyard! :thumb:
Fantastic work.
It's an optional feature of course.
pavlovscat on 30/8/2008 at 02:44
That's really cool! I always wanted to do that. :thumb:
jay pettitt on 30/8/2008 at 11:01
Darkmod is looking sweet indeed right now.