Springheel on 26/6/2008 at 22:38
Quote:
if D3 source is released, and this project becomes standalone, the term "mod" could be confusing to Doom 3 owners who think that doom 3 is required to run it.
It's not likely to ever become standalone, as we use a number of assets from default D3, including textures, models, particles, animations, and sounds. At the moment I can't imagine ever getting to the point where our time would be best spent redoing all those assets just to be able to release TDM as a standalone product, especially when D3 only costs about 10 dollars (and can even be legally downloaded by those that can't find physical copies).
sNeaksieGarrett on 26/6/2008 at 23:41
Ah, I see.... I was not aware of that. Well that's fine. Even more justification for keeping the current name.:)
More on-topic:
oh, and good work so far... keep at it you taffers!:thumb:
I do hope that AI animation is a top priority, as the current motions evidenced by the Thief's Den are goofy.:p Of course, I know it was just a demo.
Neb on 21/7/2008 at 00:40
Interested.
Thanks. :thumb:
BrokenArts on 21/7/2008 at 00:55
Hey, thanks for the update, thats pretty cool. The gas arrow radius makes total sense, it works well. I do appreciate these updates, and reminders. Keeps us interested. :)
Springheel on 29/8/2008 at 15:37
New update is up.
ZylonBane on 29/8/2008 at 15:43
That's a neat idea with the cloud cover affecting the light gem, but since the dynamic cloud cover doesn't actually lighten or darken the terrain, it looks kind of broken. Will this be fixed by the final release?
Shadak on 29/8/2008 at 17:10
If you watch the video again carefully you'll see that the terrain does in fact darken and that's what darkens the light gem - it's no trick with the light get, just a direct result of less light in the area
ZylonBane on 29/8/2008 at 17:57
Well foo, so it does. It's such a gradual effect I didn't notice it when letting the video play at normal speed.
Why isn't the torch right next to the player keeping the gem at full illumination?
jtr7 on 29/8/2008 at 18:42
That's a pretty cool idea!:cool: