cacka on 25/6/2008 at 21:34
Quote Posted by Wille
Could the D3 source be used to create radiosity style lighting and combine that with dynamic shadows? Something like T2 with dynamic shadows would be awesome :).
I think Crysis does that.
Well, they did get doom3 style real time lighting on the quake 1 engine, so who knows what is possible? Depends how difficult things are to implement and how much time people are willing to spend on them, I guess.
Would love to see the dark mod with soft shadows though :)
Wille on 25/6/2008 at 22:19
Soft shadows could be quite hard and hardware demanding. I would be very satisfied with current D3 shadows (lighter shadows like in Blade of Darkness would be much better though) and radiosity lighting.
Without radiosity lighting maps tend to be too dark or too light (D3, Quake4, Prey, FEAR etc.), contrast is just too heavy :erg:.
New Horizon on 26/6/2008 at 13:02
Well, when the source code is released...you can throw all the bells and whistles onto it you want, but the question is...does a Thief styled game NEED them. Thief at the very core is simple. A game of darkness, with tiny patches of light. I don't think it needs all that other stuff...it would add nothing to the basic gameplay and would only prevent older machines from running it well. The key to having the source code for this work in the future, will be more than simply being able to add new things...it will also be about optimizing what already exists within it and making it even more accessible to classic Thief players.
Biggest is not always best, and just because you can do something...doesn't mean you should. :)
Gambit on 26/6/2008 at 13:38
Well, TDM seems gorgeous and I think it would be excelent if a great light/shadow engine shined all the models and textures that were done with hard work.
(And let me praise again your hard work, creating something new from Thief instead of stealing from it like some three idiots who are now lost in limbo).
Wille on 26/6/2008 at 14:01
I didn't mean big changes New Horizon, just something that could improve the experience even more :). I just find radiosity lighting far more superior than direct lighting.
But would it be even possible to add radiosity lighting and combine that with dynamic shadows in D3? Or do you always have to choose between direct & dynamic or radiosity & smooth dynamic lighting?
codereader on 26/6/2008 at 15:44
Quote Posted by Wille
I didn't mean big changes New Horizon, just something that could improve the experience even more :). I just find radiosity lighting far more superior than direct lighting.
If changing the engine's lighting is a small change, I dare not to ask what you think would be a big change. :)
New Horizon on 26/6/2008 at 18:16
Quote Posted by Wille
I didn't mean big changes New Horizon, just something that could improve the experience even more :). I just find radiosity lighting far more superior than direct lighting.
But would it be even possible to add radiosity lighting and combine that with dynamic shadows in D3? Or do you always have to choose between direct & dynamic or radiosity & smooth dynamic lighting?
As code reader was indicating, it would pretty much be a rewrite of the engine. I would assume it would have to be rebuilt in such a way that it could be disabled on lower end systems.
sNeaksieGarrett on 26/6/2008 at 19:45
I kind of agree with the Magpie. But of course, it's ya'lls work so you can do what you want.:) "The Dark Mod" is certainly a nod to thief's name, but the word mod implies a modification to something. In this case, a "mod" for doom 3. However, if D3 source is released, and this project becomes standalone, the term "mod" could be confusing to Doom 3 owners who think that doom 3 is required to run it. Although, I guess it wouldn't be a big deal, you could just put some big note like: NOTE: YOU DO NOT NEED DOOM 3 BECAUSE THE DARK MOD IS STANDALONE NOW. Or something like that.
New Horizon on 26/6/2008 at 20:35
Quote Posted by sNeaksieGarrett
I kind of agree with the Magpie. But of course, it's ya'lls work so you can do what you want.:) "The Dark Mod" is certainly a nod to thief's name, but the word mod implies a
modification to something. In this case, a "mod" for doom 3. However, if D3 source is released, and this project becomes standalone, the term "mod" could be confusing to Doom 3 owners who think that doom 3 is required to run it. Although, I guess it wouldn't be a big deal, you could just put some big note like: NOTE: YOU DO NOT NEED DOOM 3 BECAUSE THE DARK MOD IS STANDALONE NOW. Or something like that.
It is a modification of something, the Id Tech 4 engine.
Regardless of when we get the full source code, this is still a 'modified' Id Tech 4 engine, whether it requires doom 3 to be installed or not. Every Id Tech 4 game based on the engine is essentially a Mod of Carmack's original work, the only difference is that we're acknowledging it. Our work to GTK Radiant is also a Modification of the original source.
That alone is enough reason, but please also consider that we are not exactly releasing a game...we're releasing a toolset. The toolset will be used by the community to make missions and hopefully campaigns. Call those whatever you want....but the core toolset is a modification to the engine.
It has been and always will be a mod, source code isn't going to change that. Debate isn't going to change it either. :) I don't think anyone will be paying much attention to the name of the Mod once a map is loaded up.
sNeaksieGarrett on 26/6/2008 at 20:53
You got a point, but i didn't think of it in terms of ID Tech 4 engine, i was thinking of Doom 3's engine. I guess you did cause me to put my foot in my mouth, since Doom 3's engine is ID Tech 4.:o Great explanation, makes me feel like an ass now. Okay the magpie, you and I need to stick our foots in our mouths.:tsktsk: That makes more sense now; so if it became standalone, it'd be a "mod" of the id tech 4 source. The name still fits. And to be truthful, I rather like the name The Dark Mod anyway.
I know it's a toolset, but I was under the impression you guys might make a campaign after it's done? *wink* *nudge nudge*;) :p :sly: