Hewer on 22/5/2008 at 15:12
Quote Posted by Gambit
I can understand a giant spider attacking me.
I can understand a giant rat from some fantasy RPG game attacking me.
But seriously, why would a "realistic" tiny city rat even start attacking a fully grow up human ? They´re perfect for ambiance but they would never pose a treat as an enemy.
They're an enemy in that they can give away your position if you step on one or scare it out of a dark corner or something.
OTOH, it would be really fun for them to save you from discovery.
(step on tail) *squeak!* (scurry) "Who's there! Show yourself!...Oh- this time it IS just a rat."
clearing on 11/6/2008 at 14:57
Inline Image:
http://xirdal.lmu.de/xirdalium/xpix/darkmodzombie.pngQuote:
The picture at the beginning of this entry shows a character model from ↑The Dark Mod, a "Doom 3" (↵ID Software 2004) total conversion. "Doom 3" itself is a perfect example of letting the things which go bumb in the night pass the threshold. During the first chapters everything possible by the tremendous resources the computergame medium offers is done to install and ambience and mood of threatening but yet unseen horror. And I did shit my pants. Then the door crashes open and the player literally encounters zombies, the undead and all kinds of monsters. From that point on the game falls flat in my opinion. The beautiful lighting and the meticuously designed and rendered architecture and characters can't help anymore. The second picture I took several nights ago. It shows the waiting bench where I found the man—he was sitting at the far left chair. Now he's absent.
(
http://xirdal.lmu.de/cgi-bin/blosxom.cgi/2006/05/08#presence_and_absence)
Springheel on 11/6/2008 at 21:41
Quote:
this entry shows a character model from ↑The Dark Mod,
Not quite. That is a picture of a (very old) model Oddity did, long before he joined TDM.
New Horizon on 12/6/2008 at 04:01
He was supposed to finish that model for us but never did. I was looking forward to that one...it's probably one of the best zombie models I've seen.
Volca on 24/6/2008 at 11:20
I'm not sure if it was already mentioned or not, but (
http://www.gamerswithjobs.com/node/39660) this podcast seems to indicate (didn't listen to it, but there was a summary on one Czech site) that Carmack wants to release Doom3's source as open source next year. Good news for The Dark Mod, I'd say! :D
sNeaksieGarrett on 24/6/2008 at 19:35
If that's true, that is great; not just for The Dark Mod, but for all aspiring doom 3 editor users.:)
New Horizon on 24/6/2008 at 20:23
Just listened. He said that there is a good chance that next year he will open source the full code base.
If it happens, this will be a great thing for Dark Mod. :) We will be able to merge a lot of the D3 editor into Dark Radiant.
Yandros on 25/6/2008 at 01:31
\O/
New Horizon on 25/6/2008 at 01:51
This will also be huge for the community. It may very well be that we will have the full source code by the time we hit our first non-beta 1.0 release! :) We'll have access to all the little issues that we had to find fixes to get around. I'm very hopeful.
The Magpie on 25/6/2008 at 06:01
To say nothing of what this would mean to the peeps still holding off the purchasing of Doom 3 awaiting more TDM releases.
--
Larris