Yandros on 21/5/2008 at 02:52
Hey, cool! It might be neat if they could run to fetch the nearest bowman too.
New Horizon on 21/5/2008 at 02:55
Quote Posted by Yandros
Hey, cool! It might be neat if they could run to fetch the nearest bowman too.
Eventually we hope to have them do that, if there is a bowman around. Time will tell if our limited number of coders can get everything finished. We keep them locked up in a room and refuse to feed them unless they get a set amount of work completed each week. ;)
Any coders reading this? We need more help. lol
hopper on 21/5/2008 at 10:59
Do the rats bite? :p
Gambit on 21/5/2008 at 11:21
Great work guys.
I saw the screenshots and the alpha demo and it simply screams 'Professional' all over it. Hope you all enter the industry with that shining work! :thumb:
New Horizon on 21/5/2008 at 12:44
Quote Posted by hopper
Do the rats bite? :p
Nope. Hence the name of the video...Ambient Animal - Rat.
Springheel on 21/5/2008 at 14:57
They don't by default, but you could make them aggressive if you wanted (you'd have to make an attack animation, however).
"Ambient Animals" are basically there for, well, ambience.
Schwaa2 on 21/5/2008 at 18:21
And they don't have a 'mouth joint', so making them bite would'nt be completely realistic.
Gambit on 21/5/2008 at 18:43
I can understand a giant spider attacking me.
I can understand a giant rat from some fantasy RPG game attacking me.
But seriously, why would a "realistic" tiny city rat even start attacking a fully grow up human ? They´re perfect for ambiance but they would never pose a treat as an enemy.
The_Raven on 21/5/2008 at 21:16
Unless you corner them, then they start jumping for your neck/face.
EDIT: So no cartwheeling, karate chopping NPCs, huh?
jay pettitt on 21/5/2008 at 21:25
OMG you've broken Thief.:eek: