Aja on 13/9/2004 at 02:40
The letter campaign isn't over just yet. And it seems like a lot more have been sent this time.
Hemebond on 13/9/2004 at 03:23
Woah. Thanks for the correction.
schma on 13/9/2004 at 11:51
Very nice window :)
May have to rethink a doom III purchase if this project is a success ;)
S_Hole on 13/9/2004 at 16:47
enable parallax mapping too
it'd be nice
Fingernail on 13/9/2004 at 16:50
There are problems with parallax mapping, or at least with the mod that enabled it. Plus, it's not supported by all hardware.
Then again, neither are fragment shaders.... :ebil:
However, I will investigate parallax mapping...but it is a resource hog if used too much.
SneaksieDave on 13/9/2004 at 16:51
:wot:
What the...? Refraction/warping from bent glass? How the hell is that happening? That's in D3?
*falls over*
DeepOmega on 13/9/2004 at 17:01
Same technique used for the ridiculous amounts of Wavy Heat Effect (tm) used in Doom3. Personally, I think glass is a much nicer use for it. It's subtler, but still applicable on old, crappy windows.
ToolFan2007 on 13/9/2004 at 17:55
Wow, really impressed with the current work you guys have done. The windows look great, particuarily the glass bending effect, all the textures are looking really good, I wish you all the best of luck with the rest of the project.
I hope in the future I can lend a hand when I have my new computer built. I know for sure the programming elements and AI are going to be a lot less fun and frustrating to work on.
Renault on 14/9/2004 at 20:11
Quote Posted by Renzatic
I wouldn't write off the T3 SDK just yet, they might be finalizing it for public distribution as we speak.
Which brings to mind the question: If Eidos/Ion do in fact actually release an editor for T3, would the the Dark Mod project continue anyway? Would there be any point in doing so?